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7:30 PM, Monday November 28th 2022

I feel I should mention something I try to call out when students use templates for their exercises - while there are no rules against this, I do find that the process of setting up the structure of an exercise - the table for the tables of ellipses, the guidelines for the super imposed lines, and these rows for the texture analysis exercise - it is actually a valuable use of time in that it helps us get into the mindset of approaching something in a structured manner. Having to draw those lines, employing a ruler, and all of that in a very specific manner can put us in a better frame of mind to keep the specific instructions of a given exercise in mind.

10:30 PM, Monday November 28th 2022

I should not have posted it. Sorry. I have no problem if you want to delete the post.

8:02 PM, Tuesday November 29th 2022

No worries, I think it's fine to leave it up. I figured it was useful in the sense that it was an opportunity to mention the point, so anyone who looks at the template will also see my commentary below.

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The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

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