Lesson 4: Applying Construction to Insects and Arachnids

10:45 PM, Saturday April 10th 2021

lesson 04 - Google Drive

lesson 04 - Google Drive: https://drive.google.com/drive/folders/11VLnUW_erBoPybs0O9gcbba4i1bDqI-J?usp=sharing

i struggle with the hair texture especially in the bee drawing i tried to observe it alot but it alwyas becom messy and lines everywhere how can i improve on this problem

0 users agree
5:42 AM, Tuesday April 13th 2021

Starting with your organic forms with contour lines, while you're definitely trying to maintain the characteristics of simple sausages, although you do have a bit of an issue with some of the ends getting a little pointy. Remember that we want the ends to be equal in size, and circular in shape.

As a whole, there are a lot of ways in which your insect constructions are moving very much in the right direction. You're thinking about the forms you're drawing as 3D forms, about how to combine them in 3D space, etc. Specifically looking at your lobster's tail, I think you really did a great job there of capturing the structure in three dimensions. The segmentation and how it wraps around the underlying structure reads very strongly as 3D, and the additional details you added continue to wrap around it in a believable manner.

There are, however, certain ways in which you approach particular things that aren't ideal.

Because we're drawing on a flat piece of paper, we have a lot of freedom to make whatever marks we choose - it just so happens that the majority of those marks will contradict the illusion you're trying to create and remind the viewer that they're just looking at a series of lines on a flat piece of paper. In order to avoid this and stick only to the marks that reinforce the illusion we're creating, we can force ourselves to adhere to certain rules as we build up our constructions. Rules that respect the solidity of our construction.

For example - once you've put a form down on the page, do not attempt to alter its silhouette. Its silhouette is just a shape on the page which represents the form we're drawing, but its connection to that form is entirely based on its current shape. If you change that shape, you won't alter the form it represents - you'll just break the connection, leaving yourself with a flat shape. We can see this most easily in this example of what happens when we cut back into the silhouette of a form.

If you take a look at your ant drawing, there are a number of places where you cut back into the forms you'd already drawn, or simply jumped in and added little flat shapes to extend those silhouettes. If youo take a look at the stag beetle, the way you started with boxes and built the head and thorax inside those boxes falls into this category as well.

Instead, whenever we want to build upon our construction or change something, we can do so by introducing new 3D forms to the structure, and by establishing how those forms either connect or relate to what's already present in our 3D scene. We can do this either by defining the intersection between them with contour lines (like in lesson 2's form intersections exercise), or by wrapping the silhouette of the new form around the existing structure as shown here.

You can see this in practice in this beetle horn demo, as well as in this ant head demo.

This is all part of accepting that everything we draw is 3D, and therefore needs to be treated as such in order for the viewer to believe in that lie.

Keep in mind that you can end up redefining the silhouette of a form by accident, too. Adding line weight to the silhouette of a form can often result in the the kind of overly careful, hesitant tracing that alters the shape, adding wobbling and complexity, and flattening it out. For this reason, it's best to stick to using line weight only to clarify specific overlaps between forms, in localized and limited areas. This simply means don't overdo it - keep it in small areas, and blend it back into the existing linework with smooth, confident strokes.

Moving on, when you start getting into detail and texture, right now it appears that your main goal becomes to "decorate" your drawing. Decoration itself is kind of a vague, unclear aspiration - it doesn't really give us a clear sense of what in particular we're working for, or when we've achieved it.

What we're doing in this course can be broken into two distinct sections - construction and texture - and they both focus on the same concept. With construction we're communicating to the viewer what they need to know to understand how they might manipulate this object with their hands, were it in front of them. With texture, we're communicating to the viewer what they need to know to understand what it'd feel like to run their fingers over the object's various surfaces. Both of these focus on communicating three dimensional information. Both sections have specific jobs to accomplish, and none of it has to do with making the drawing look nice.

So, focus primarily on capturing the things you'd be able to feel with your hands, rather than what you can see with your eyes. That means form shading should be ignored (as discussed back in Lesson 2), and rather than bothering to capture patterning or other local colour information (since we're already limited with our use of stark black and white), treat the object like it's covered in the same flat white. With all this out of the way, we're left only with physical textural forms present on the surface of the object, and the shadows they cast on their surroundings.

The last thing I wanted to share is just a few examples on how to approach building upon the basic sausage structure. As it stands, you're doing a pretty good job of sticking to the technique, but the key to keep in mind here is that the sausage method is just the first step. It is about laying in a base structure or armature that captures both the solidity and the gestural flow of a limb in equal measure, where the majority of other techniques lean too far to one side, either looking solid and stiff or gestural but flat. Once in place, we can then build on top of this base structure with more additional forms as shown here, here, in this ant leg, and even here in the context of a dog's leg (because this technique is still to be used throughout the next lesson as well).

Now, you're not far off, but I am going to ask for a couple additional pages just to show that you understand how to approach construction in an additive manner, working through the addition of solid, 3D forms at every stage, and without altering the silhouettes of existing forms.

Next Steps:

Please submit an additional 2 pages of insect constructions.

When finished, reply to this critique with your revisions.
12:20 PM, Friday April 16th 2021
edited at 3:51 AM, Apr 17th 2021

a problem that is driving me crazy it is about using a sketchbook i don't know how to start a drawing or what to draw should i draw something from my mind which i tried and turned out really badBecause I don't have a clear vision of what I am drawing

or should draw from reference photos I also tried it but I don't know why it also turned out bad  - and also I tried to do some masters studies from mr. glean kean work

or draw the things after learning them like should i draw insects after the lesson of insects .. etc

and should i use ink or should i use graphite  should the drawings be sketchy or refined and beautiful  so many question that just lead me to close the sketch book and call it off (:

  • In conclusion 

I'm so confused about the idea of a sketchbook , how to use it? What should I draw in it ?

here is what i have done so far https://drive.google.com/drive/folders/1-vwq9rlEg4i8C-rTgtD3Vvc5mGcMnMqX?usp=sharing

edited at 3:51 AM, Apr 17th 2021
6:27 PM, Monday April 19th 2021

I received the email you sent - please refrain from sending any reminders unless you've been waiting more than 4 days. I do my critiques/revisions twice a week (usually on Mondays and Thursdays), so there's nothing out of the ordinary about having to wait up to 4 days.

Looking at your work, the snail has a lot of issues, but the ant is considerably better. Most notably on the snail, you're drawing your additional masses as arbitrary blobs, so they appear flat. In your ant, you're drawing those on the thorax and abdomen with much more purposeful design, thinking about how they're wrapping around the existing structure, so that's definitely an improvement. I can also see you trying to do the same for the additional masses on the legs, but there is still lots of room for improvement here. Remember that you want inward curves on the sides of the silhouette that make contact with the existing structure, as shown here.

There are two other things I want to point out for the ant:

  • Your use of the sausage method is coming along pretty well, though keep an eye on instances where you end up drawing stretched ellipses instead of sausage forms. For example, this one. It widens slightly through its midsection, and its ends are more stretched out, creating an overall ellipse rather than a sausage.

  • In previous feedback, I shared this ant head construction demo. Here I show how we can start with a regular sphere, and build up individual components gradually to achieve a more complex, but more solid result. Your approach here didn't seem to incorporate much of that. You did consider how the mandibles would connect to the initial ball, but beyond that you didn't really explore that construction very much.

Overall, you've shown improvement, but you need to keep applying this stuff intentionally and mindfully. You'll have ample opportunity to do so as you move into the next lesson, so I'll go ahead and mark this one as complete.

As to your other question about your sketchbook, all I can really do is reiterate for you what the 50% rule is about. You mentioned this:

i don't know how to start a drawing or what to draw should i draw something from my mind which i tried and turned out really badBecause I don't have a clear vision of what I am drawing

You tried drawing something, and didn't know where to start, so it turned out really badly. That's pretty much you following the 50% rule correctly. The reason you feel you did something incorrectly is that it didn't come out well.

The 50% rule is there to force you to draw, regardless of how it turns out. To just jump into drawing without holding yourself back because you're afraid of looking stupid. Because at the end of the day, having a drawing turn out poorly isn't going to kill you. If you only drew when you had a guarantee that it was going to turn out well, you'd basically end up paralyzed, because such a guarantee cannot be given.

That's why the 50% rule exists. To force people to make a lot of garbage, to get used to drawing all kinds of trash, so that they can develop within themselves the confidence that will be required to progress and learn and evolve.

I talk about this stuff in this video. If you haven't watched it, I recommend that you do.

For your other questions,

or should draw from reference photos

Copying a reference image directly is known as a "study". It's a type of exercise that is geared towards learning and improving, and therefore falls within the same 50% as the work you do for Drawabox. You're welcome to do it, but it does not qualify for the 50% of just drawing for the sake of drawing.

You can use reference during that chunk as well, but not to copy the reference directly. You need to be deciding for yourself what it is you're going to draw, and you can use reference images to help inform how you approach doing that. Generally speaking I recommend students trying to do this work with many different reference images, to help them keep from sticking too much to one, and allowing that one to make all the decisions that the student needs to be doing for themselves.

That said, I'd recommend that to people who are more comfortable already with just drawing on their own, so you should probably just start with trying to draw things entirely from your imagination, so you can better understand what it means to make those decisions for yourself (even if those decisions result in your drawing turning out badly - which again, is totally okay).

should i use ink or should i use graphite should the drawings be sketchy or refined and beautiful

For the 50% rule, when drawing for the sake of drawing, you are welcome to draw with whatever medium you like. You are not restricted to just working in ink, just working in graphite, or anything else. None of the rules from Drawabox apply either - you don't NEED to use the ghosting method, you don't NEED to think through your marks. Draw however feels most comfortable to you, and focus just on getting things on the page.

You're putting up a lot of barriers, and frankly none of them really matter. Open your sketchbook, and just put marks down. Push past the fear of drawing something that looks crappy, and just draw.

Next Steps:

Move onto lesson 5.

This critique marks this lesson as complete.
View more comments in this thread
The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
The Science of Deciding What You Should Draw

The Science of Deciding What You Should Draw

Right from when students hit the 50% rule early on in Lesson 0, they ask the same question - "What am I supposed to draw?"

It's not magic. We're made to think that when someone just whips off interesting things to draw, that they're gifted in a way that we are not. The problem isn't that we don't have ideas - it's that the ideas we have are so vague, they feel like nothing at all. In this course, we're going to look at how we can explore, pursue, and develop those fuzzy notions into something more concrete.

This website uses cookies. You can read more about what we do with them, read our privacy policy.