Lesson 1: Lines, Ellipses and Boxes
7:44 PM, Sunday January 17th 2021
It took much longer than I anticipated, but please critique my work~!
Hello Brilte! I am also a beginner, so take my feedback with a grain of salt, BUT I hope my feedback can still be of use! Although I don´t think there is much I need to correct..
Your lines are very well drawn and get less and less wobbly as you practise. It looks really good and the ghosted planes exercise is also done nicely!
While I think that it would have been good to have straight lines for the panel of ellipses (in order to see clearly, whether the elipses touches or misses the line), all your ellipses look pretty confident and clean. You also didn´t miss to circle them several times, so that was successfull as well.
Especially the rotated boxes excercise is stunning! I struggled a lot with it and you managed to portray the sense of perspective and depth very clearly! My only critique in the boxes excercise is that you drew over your lines several times, which is not sth we want to do. The line should be done once and even if it is a bit wobbly, be kept the same. Other than that, all tasks of this section look great!
Next Steps:
I think you can move on to the next task! It all looks good!
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
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