25 Wheel Challenge

12:11 PM, Monday March 28th 2022

Drawabox_Adv Challenges_25Tires - Album on Imgur

Imgur: https://imgur.com/gallery/2cZnsvg

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Ok so it only took me 6 months to complete this due to work ramping up a lot, but here we are.

I think I improved somewhat from 1 through 25 - looking back at 1 through 3 I see a lot that I would do differently now; also initially I didn't use an ellipse guide as I thought the ones I had were too small, but then gave up and obviously the wheels look much better then as well.

One more thing: I realize the instructions say use ballpoint pen but my ellipse guides are so small, I don't think I could do those images with a regular ballpoint (I resorted to 005 fineliner for many of the wheels).

Questions:

1) I sometimes struggled replicating what I saw in the reference images as the tire rubber often has different shades which convey gradients and angles but ink only lets me transport binary values (black or white). How do you deal with that?

2) At some point I started doing pencil underdrawings as that seemed to help me distributing spokes and treads homogeneously and also because I really struggled with the 'tread' on wheel no. 8. I assumed that was ok because linework wasn't the primary objective of this lesson, so... ok?

3) where to next?

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10:56 PM, Saturday April 2nd 2022

Using a 005 fineliner is fine, although most students are in the same boat as you, and manage to work with ballpoint - so it really shouldn't have been as bad as you may have expected. That said, your assumption that pencil was okay is incorrect, and given that you're this far through the course, you probably should have expected that. It's one thing to reach for a smaller fineliner when students are given permission to use other kinds of pens, but pencil is very much not allowed, nor are any kinds of underdrawings, and this has been established earlier in the course.

Anyway, starting with the construction of your wheels, for the most part you've handled it well, save for two main points:

  • This isn't an issue across the board, but there were definitely some (like 20 and 23 to name a couple) where your tire was very straight all the way through its length. This may be accurate, but generally speaking standard tires will have a bit of a widening through the midsection, which makes them feel more 'inflated', rather than being stiff like a simple tube. So for example, 19 was a better example of this being done well.

  • You appear to have forgotten the distinction between what constitutes a cast shadow and what constitutes form shading, so you've been filling in a lot of the side planes of your structures with solid black, which is essentially capturing form shading. This, as described here, is not meant to play a role in our drawings for this course.

Aside from that, I'm also pleased with how you've approached your rims - while filling in their side planes with black definitely flattened them out by putting the focus only on the front face and splitting it into two separate parts, rather than a single cohesive form, it does still show that you're conscious of the fact that those rims - thin as they sometimes are - have thickness to them.

Moving onto the tire treads, here you've sprung a trap. See, the wheel challenge is so far removed from the distant days of Lesson 2, that it's actually very common for students to forget about the points that were raised there, specifically in the texture section. But, given that tire treads are just a series of forms arranged along the surface of an existing form, they absolutely fit the bill of a 'texture' and thus we should be capturing those textural forms through the use of implicit marks. Meaning, by defining the shadow shapes they cast on their surroundings, without actually outlining the textural forms themselves at any point.

From what I can see, you certainly have made an effort to work with larger filled areas of solid black, but the specific way in which you've used them is pretty arbitrary. There's a lot of outlining and a lot of form shading (although as you noted, no ability to create a gradient to capture the value ranges that are generally required for form shading). In number 21, I can also see you filling in the gaps between your textural forms. But none of this actually establishes the relationships between the textural forms and their surrounding surfaces in the manner that cast shadows do, and so a lot of the textures come out looking flatter than they otherwise could.

The reason we focus so much on implicit marks is because they allow us to control the density of detail without changing what is being conveyed to the viewer. These wheels work fine floating in the void on their own, but as soon as you slap something like number 15 with its densely packed linework onto an actual car, you're going to create a focal point at the wheels, drawing the viewer's eye to it whether you mean to or not.

Cast shadows however are subject to light - we can place a brighter light source to "blast away" the cast shadows if we want a much sparser, lighter texture and draw less attention to it, as demonstrated here (it's not a tire, but the concept applies all the same).

It's not uncommon for students to attempt the implicit markmaking/cast shadow thing but, like you did in number 17, use their filled black shapes incorrectly by filling in the side planes of those textural forms, running into form shading instead.

Here's an example I provided to another student who ran into this issue. On the top, we've got the structural outlines for the given form - of course, since we want to work implicitly, we cannot use outlines. In the second row, we've got two options for conveying that textural form through the use of filled black shapes. On the left, they fill in the side planes, placing those shapes on the surface of the form itself, and actually filling in areas that are already enclosed and defined on the form and leaving its "top" face empty. This would be incorrect, more similar to form shading and not a cast shadow. On the right, we have an actual cast shadow - they look similar, but the key point to pay attention to is shown in the third row - it is the actual silhouette of the form itself which is implied. We've removed all of the internal edges of the form, and so while it looks kind of like the top face, but if you look more closely, it has certain subtle elements that are much more nuanced - instead of just using purely horizontal and vertical edges, we have some diagonals that come from the edges of the textural form that exist in the "depth" dimension of space (so if your horizontals were X and your verticals were Y, those diagonals come from that which exists in the Z dimension).

The last thing I wanted to mention is that when we deal with tires with a lot of tight grooves (like 15), we can often get away with light, tapering lines. 15's definitely too heavy in its use of ink for that, but 16's a better example. But while the wheel itself might look okay (in that it's not drawing too much attention), the thinking behind it is still incorrect, because we're focusing on the grooves themselves - the negative spaces, the gaps - which are not textural forms. They're empty space. The textural forms in question are actually the walls around them, which cast shadows into the grooves, upon the surfaces of their "floors". Here's a diagram that gets into how to think about this.

Fortunately, this trap has been laid intentionally to provide a bit of a reminder to students, not to punish them. So, I'll still be marking this lesson as complete, but you'll definitely want to reflect on the Lesson 2 texture material. So, I'll go ahead and mark this lesson as complete.

If anything, the bigger mistake really was using pencil to create underdrawings - I know that you've been away from Drawabox for a while, but you may want to avoid making any such assumptions going forward. Stick to the instructions to the letter, and if you're uncertain, ask.

Next Steps:

Move onto lesson 7.

This critique marks this lesson as complete.
6:11 AM, Sunday April 3rd 2022
edited at 9:21 AM, Apr 3rd 2022

Ok thank you, this is great - very actionable advice, as always. With hindsight, and as you're pointing those things out I find I'm asking myself why I didn't do these things correctly right away....

One thing however still isn't clear to me re the outline topic: how can I convey some forms with the binary values that ink provides when the adjoining 'surfaces' on my 2D reference image have degrees of black values?

This example here shows what I mean: https://imgur.com/a/KIBDbz7

So I'm assuming one shape for certain I create is number 4. But if I do this, what do I do with the area to the right of number 4 which is the same as area 1?

And then, how do I distinguish 2 and 3? Or don't I?

The problem I'm referring to can be seen in my tire no. 17 for example: the tread on the left side seems to 'need' an outline on the upper part - or doesn't it?

So, to rephrase my question: I cannot completely avoid some outline, correct? It seem to me that way also looking again at the instruction for this excercise.

Oh, and one more question: if we look at the center tread of number 20 that runs the length of the tire all around. I think (?) I used cast shadow correctly to convey the right side of that tread, yes?

And I outlined the left side of it, which would be incorrect, right?

Now, if I didn't do the outline of its left rim, I would just be left with the right rim which then looks like a simple line running along the length of the tire - how do you solve this?

Thanks, as always!

edited at 9:21 AM, Apr 3rd 2022
3:31 PM, Sunday April 3rd 2022

I think you've kind of gone down the wrong path here, for a simple reason: your rims aren't texture, so they wouldn't need to be drawn using implicit marks. As shown here you'd just define those distinctions by defining the edges with lines, but not filling any of those shapes in.

In the context of texture, you'd convey what you can through the design of the shadow shapes themselves, and leave the rest. Certain textural forms' orientations wouldn't necessarily provide enough to convey all of the information pertaining to it, but the nature of texture is generally such that they're made up of a ton of the same kind of form - so what you can't convey in one area, you might convey more strongly in another, giving the viewer enough information to fill in the blanks elsewhere. And that is largely why textures drawn using implicit marks don't need to be so densely packed all over - it's not about establishing everything in full, it's about giving the viewer enough information, both about the specific nature of the textural forms that are present, and establishing a pattern for how they're arranged/grouped along the surface, to fill the rest in on their own.

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