Lesson 1: Lines, Ellipses and Boxes
7:42 PM, Tuesday February 4th 2020
all Lesson 1 homeworks, any feedback will be very appriciated
Yo! Grats on clearing lesson 1! As a general note, when we apply line weight in DAB, in general, it refers to ghosting and executing a single superimposed line over your initial line. Don't go over it multiple times. This refers to your rotated boxes and organic perspective.
Superimposed lines: You've some confidence issues in some of your lines, especially the curves. Again, the confidence seemed to have built up over the exercise, keep it up!
Ghosted lines: You seem to have a great deal of wobbling. You've mostly fixed this by the time you've gotten to ghosted planes, but I still think its worth bringing up. Remember that in DAB, we always prioritise confidence over accuracy, so as such, even if you'd miss the mark when making the line, treat your planning as though it were correct, and move on.
Ghosted planes: As I said, your wobbling issue is mostly fixed here, so good job! Though you now seem to have introduced arcing in your work. Remember to arc consciously in the opposite direction as you draw to counteract this effect.
Table of ellipses: Generally decent. I do think that you can try to vary the degree of rotation a little more though. (Most of your work is either very little rotation, or not too much). Mix it up for your warmups in the future. Also, your quality of ellipses have improved over the exercise, so good job there! You've also posted the same image twice :p
Ellipses in planes: Honestly, I've not too much to say here, you've done a good job!
Funnels: I sincerely hope you're not grinding, since you've done 2 pages here instead of one. Regardless, I think you've sacrificed ellipse quality in a bid to fit them into the funnels. Try to always ensure that the confident ellipse comes first. In addition, I see some eggs in your work, try to avoid that. In the future, see if you can use a rounded object to make the funnels, too. Most of your ellipses are aligned to the minor axis though, so good job there!
Plotted perspective: I think you've got the idea down well, good job! You might want to implement hatching in the future.
Rough perspective: Aside from the line quality thing I mentioned earlier, I really don't have too much to say. You've grasped the concept on this one well.
Rotated boxes: Excellent work. But do remember that the bottom face of the boxes should also rotate, as with the top face. As such, you shouldn't see the bottom faces "rise up" in terms of its location. Instead, it should seem to neatly wrap itself around the shape of a sphere. Yea and don't cancel lines.
Organic perspective: I think you've managed to push the idea of big=close really well, so good job there! Box construction isn't perfect, but you'll get to know that soon. Aside from that, I think its done pretty well. Again, don't cancel lines.
Overall, this is a pretty nice submission. Good job on clearing lesson 1. Remember to work on your warmups, and good luck on your 250 boxes!
Next Steps:
Get your 250 boxes done. Keep up the good work!
Thank you!
I didn´t expect such a detailed analysis. It´s really helpfull.
Btw, when I drew 2 pages of funnels it was just because I´m stupid and I was paying too much attention to how should I draw them, indtead of how many. :D
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
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