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2:41 AM, Wednesday August 18th 2021
Hello! Here to view your submission.
Seems that while you still struggle with your boxes, especially dramatic ones, they are much, much better than the previous 250 boxes. Your sets tend to converge on dramatic foreshortening with no divergence issue. There are times where they converge in pairs like this. Like I've mentioned before, look a the relationships between lines. With practice, this issue will go away as long as you keep note of your mistakes. Careful with shallow foreshortening, your boxes do end up parallel which doesn't happen in three point perspective. Because you improved on your boxes, I say this is enough for me to determine that you can move on to the next lesson. Highly recommend that you practice this on your warm-ups for a short time to further improve.
Congratulations! You got through the 250 + 30 challenge! I know it was a bit annoying to do more boxes but in the end you pushed through and got it done with a new understanding of perspective. Go and take a well earned rest and move on to lesson 2 when ready. I will mark this as complete.
Next Steps:
Lesson 2

The Art of Blizzard Entertainment
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.