View Full Submission View Parent Comment
2:09 AM, Tuesday July 21st 2020

It's about construction, so a little messy is alright.

You should carefully look at your pref, it varies from each preference.

6:53 AM, Tuesday July 21st 2020

Sorry, are you saying that some plants have folding leaves and others don't, and that I should draw accordingly? What should I do if a leaf/petal doesn't fold that much? For instance, sunflower petals don't have as much folding as those of a daisy. Do you think I should have folded those more?

10:29 AM, Tuesday July 21st 2020

Oh you're drawing sunflower? My bad. I thought you flattened what should be folded.

11:35 PM, Wednesday July 22nd 2020

No worries. Thanks for your help anyway.

The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

This website uses cookies. You can read more about what we do with them, read our privacy policy.