2:09 AM, Tuesday July 21st 2020
It's about construction, so a little messy is alright.
You should carefully look at your pref, it varies from each preference.
It's about construction, so a little messy is alright.
You should carefully look at your pref, it varies from each preference.
Sorry, are you saying that some plants have folding leaves and others don't, and that I should draw accordingly? What should I do if a leaf/petal doesn't fold that much? For instance, sunflower petals don't have as much folding as those of a daisy. Do you think I should have folded those more?
Oh you're drawing sunflower? My bad. I thought you flattened what should be folded.
No worries. Thanks for your help anyway.
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
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