View Full Submission View Parent Comment
4:03 PM, Thursday December 2nd 2021

I see you are definitely moving in the right direction here, the additional masses are pretty well done even when you are not using any contour lines, and also they don't have any arbitrary corners which is good. In your first drawing I like how you used shoulder and hip masses to provide with some additional structure to push the mass against and make it feel more grounded. Always strive to do this when drawing quadrupeds.

Regarding your legs, you are clearly sticking to the sausage method and its requirements, but remember to highlight the intersection between forms with a contour line, always.

Regarding the head construction, apply the approach that I put above, try to do it directly - down to even the specific eye socket shape of a pentagon with a point facing downwards. This allows for the muzzle to fit in the resulting wedge between the sockets, and for the brow ridge/forehead to rest on the flat surface along the top. I don't put too much stress on this as you are already moving in the right direction here.

Your observational skills are excellent - just make sure that you're investing time into understanding how the forms you identify exist in 3D space, so you can build them back up using construction, rather than purely observing and transferring what you've seen to the 2D page.

So I'm pretty sure you can move, you have showed a good deal of understanding of the concepts in this lesson.

This community member feels the lesson should be marked as complete, and 2 others agree. The student has earned their completion badge for this lesson and should feel confident in moving onto the next lesson.
4:56 PM, Thursday December 2nd 2021

:DDD

Looking back at my originals, most of them were so incorrect lmao.

Tysm for critiquing again, and all the best to you too!

The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

This website uses cookies. You can read more about what we do with them, read our privacy policy.