Lesson 5: Applying Construction to Animals

7:26 PM, Monday June 15th 2020

DAB Lesson 5 - Animals - Album on Imgur

Direct Link: https://i.imgur.com/Ig7znBf.jpg

Post with 23 views. DAB Lesson 5 - Animals

I have to say, I dreaded that Lesson. I mean, l do like animals a lot, but drawing muzzles, snouts and furry stuff is by far the least interesting for me in this whole course. That’s why I focused solely on the construction and did not really go into detail much (I´m more an insects person).

I am happy with the birds, they feel kinda realistic and were not too hard to construct, and actually quite fun. But after that, oh boy. I drew along with the demos first, and constructing the muzzles from (mostly black) reference was hard, and so was guessing all the major forms underneath all that piles of fur. I misread the instruction about the legs initially and tried constructing them with sausage forms at first. I think it got a bit better after I imagined the legs also as 2D shapes/silhouettes (as you recommended doing). The Oryx Antilope, Rhinos and Rat came out not too bad I think (although the hip bone of the rat is way too slim and thus the back leg does not really attach to it). On the fish I screwed up the organic attachments and tried to “fix” it with a second form on top, and a gravity-ignoring form on the bottom – is this a valid approach?

The hybrid was fun, it is refreshing to slab one form onto the other without looking at references too much.

Thanks a lot for your critique in advance!

Best Regards

Dominik

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8:33 PM, Tuesday June 16th 2020

Alrighty! So, looking over your work there are a lot of areas where you're moving in the right direction, and you do show a good deal of growth over the set, but there are a number of key issues that I noticed throughout your work that once sorted out, should see you move forward by a considerable margin.

I've pointed out all of the issues directly on this one drawing, and I will address them below in a little more detail. As you can see, they're numbered, so I'll tackle them in order here.

  1. Unnecessary Contour Lines

You have a tendency to use a lot of contour lines - specifically the kind that run along the surface of a single form to make it feel solid and three dimensional on its own. Sometimes those contour lines are drawn decently, other times (like the antelope's horns) they're drawn more haphazardly, but either way, in most of these scenarios they're actually not necessary.

It's important that whenever you do draw your contour lines, or any line at all, on the first step of the ghosting method when you're planning out your line you need to ask yourself what the goal of the mark you're going to draw is, and whether or not that task could be performed better (or maybe already has been performed) by another mark already present. When looking at contour lines, we often see a case of diminishing returns. The first contour line we add may help a form feel considerably more 3D. The second may have a lesser impact, just lightly reinforcing the first. And the third, fourth, etc. will contribute virtually nothing. Often students who use contour lines too much do so because they're not actually thinking about what they're trying to achieve with them, and instead add them to their drawing because they feel like that's what they're expected to do.

There are also different kinds of contour lines, some of which are vastly more effective than those that sit along the surface of a single form. Contour lines that define the intersection/connection between two forms not only do an excellent job of making both forms feel three dimensional with minimal linework, but they also establish the relationship between those forms in 3D space, creating a link that we don't get with the standard type of contour line. Often times just focusing on these will make any other contour lines unnecessary, saving you from a lot of additional linework.

  1. Adding to the Construction in 2D

Here I've highlighted a number of areas in your drawing where you decided you wanted to add something to the drawing, so you effectively extended the silhouette of another existing form. Most often you did this to bridge the gap between existing forms, like you were stretching a shape across them to smooth things out. This however is an action that is performed strictly in two dimensions, and it ultimately reminds the viewer that what they're looking at is in fact just a flat drawing on a flat page.

Instead, every single way in which we manipulate, alter, or add to our constructions must be done using three dimensional techniques. Usually this means adding a complete, solid form onto the construction, establishing how it relates to the structure that is already present.

This sort of stretching a flat shape over your forms to smooth over their silhouettes is something you do really often, so make sure you stop it altogether. Think of it as though the object you're drawing is something physical and real, something that exists in a 3D world, and you're slapping chunks of meat onto it to help add bulk where it is needed. That meat is solid - it's malleable to a point, but it's still tough, and real. Not just lines on a page.

  1. Further Exaggerating how Forms Wrap Around Each Other

So earlier we talked about how the most effective contour lines establish the relationship between two forms in 3D space. The first contour lines we learned about - those that run along the surface of a single form - just focus on wrapping around that one entity in space. It makes that form feel solid and three dimensional, but doesn't establish any relationships with anything else in the scene.

When we're adding additional masses to our construction, we can think of these forms as playing the role of one of these contour lines. We're not just stamping a shape onto the page, with the intent of making it look 3D later. We're taking a form - a chunk of meat, like I mentioned before - and wrapping it around the existing structure, and in doing so we're both making that underlying structure feel three dimensional, but also creating a strong relationship between that structure and the new, additional form. This in turn, when done properly, can make that additional form feel three dimensional without even having to add further contour lines.

You're already doing this to a point - I can see a number of places where you're thinking about how those forms are wrapping around one another, but I think there's a lot of room for improvement in really pushing and exaggerating it further. One thing you'll find when adding an additional form is that it's going to create these sort of "pinches" (which I pointed out in small writing on the antelope's redlining). In your drawing, the pinching is a lot smoother, more gentle. In mine, they're a lot sharper. These pinches are the kinds of things that give a silhouette the impression of having actual muscle to it, like when you look along the complex curves of an animal's torso. Try and think about how you can achieve that by really exaggerating how the masses wrap around the structures beneath them.

  1. The Sausage Method

This critique's already getting pretty long, so I'm going to try not to dwell too much. To put it simply, you're not applying the sausage method correctly. Your sausages aren't adhering to the principles of 'simple' sausages (a lot of them are stretched ellipses, for example). You're also not establishing the contour lines at the joints between your segments, so they end up feeling more like flat shapes instead of actual 3D structures.

  1. Building On Top of the Sausage Method

I know that the legs of animals rarely look like a simple chain of sausages, but that's fine. What we're doing here is building up a simple structure or armature, onto which we can go on and add further masses to help add bulk where it's necessary, as shown here.

  1. Head Construction

Lastly, your head constructions tend to have the different pieces (the eye socket, the muzzle, etc.) floating more loosely to one another. There are a number of demonstrations on the informal demos page which get further into how to think about constructing heads, but the main thing to keep in mind is that they're like a 3D puzzle. All these pieces fit firmly against one another, rather than floating loosely. The eye socket is buttressed by the muzzle, the cheekbone, the brow ridge, etc. All these forms are tightly bound to one another, and this helps break the head down into something that can be made more believably three dimensional. You can see this in the tapir head demo and in the moose head demo.

So! I've covered a lot of points. I know you raised some concerns in your initial critique, but when writing critiques we purposely avoid reading too deeply into the general commentary students sometimes provide because we don't want it to interfere with our own observations. Hopefully your concerns have been answered in the critique, but if they haven't, feel free to ask.

Since there's a number of things here I'd like you to work on, I'm going to assign some additional pages below for you to help incorporate these points.

Next Steps:

Please submit 5 additional animal drawings. I'd like you to refrain from adding any contour lines that do not define a relationship between multiple forms - basically if you want to draw a contour line that sits only on a single form, leave it out. Try to sort out the issue without relying on them as much as you have been thus far.

When finished, reply to this critique with your revisions.
6:56 PM, Monday June 22nd 2020

Thank you very much for your detailed critique! Here are the additional drawings:

https://imgur.com/a/UHh5sxG

I had all of your critique points in mind when I drew these. There are almost no contour lines, I do admit I like those a lot but I left them out almost completely, which does not really look right...?

I tried improving the sausage method (I have to draw them slower, otherwise they end up as ellipses again) and adding bulks/organic forms to the legs and body while thinking more about the "wrapping". In the end a lot of areas got too "bulky" since I only thought about the pinches and not the overlappings in these additional bulks.

I added no additional silhouette, but I did find the reason why I did this initially. I included the picture of your wolf demo, where you made an outline for your fur texture - I did not want to do any kind of details/fur, but I put in a lot of outlines nontheless where it was totally misplaced - I had a wrong understanding of this.

I am looking forward for your critique and I hope there is some improvement - I´d rather draw 100 more insects than more muzzles, but that´s just me.

Cheers!

Dominik

7:39 PM, Monday June 22nd 2020

These are as a whole considerably improved, and I'm pleased with your results. There are a few things I want you to keep an eye on, which I've marked out here.

  • Wherever possible, fit your additional masses together with one another like puzzle pieces. Along the backside there, you left a gap that was unnecessary, and made the additional forms more like individual ornaments rather than pieces being integrated into the overall construction.

  • You have a habit of drawing the additional forms to be a little more complex than they need to be - going for an S curve (which incorporates greater complexity into the form) rather than a simple C form. If you need to establish greater complexity, then do it with multiple additional forms, building one on top of the other.

  • You seem to have neglected to add the intersectional contour lines that define the joint between your sausage forms. As these would have defined the relationship between two separate forms in space, they were still allowed (and encouraged) to be added. They are explained in the middle of this diagram.

As for the wolf demo, while that demo still has a lot of value to offer, that one line is definitely one I regret. That's ultimately how most of the demos end up going - as the material develops, and I revise how I want to approach teaching students to draw, I don't have the time to replace all the demonstrations immediately, so I have to combine more up-to-date critiques with slightly out-of-date official demos, and informal demos that are more recently done. So that line is itself incorrect, and it should have been constructed as a separate mass.

Anyway! All in all, I'm pleased with your results, and I feel that not relying so much on contour lines has helped a great deal. I'll go ahead and mark this lesson as complete.

Next Steps:

Move onto the 250 cylinder challenge, which is a prerequisite for lesson 6.

This critique marks this lesson as complete.
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