Lesson 3: Applying Construction to Plants
1:24 AM, Monday March 6th 2023
Done-zoe!
Hello! I'm gonna do the critique on video so I don't hurt my wrist too much, if you can't hear something well or want me to explain something else please tell me! Here's the crit
Next Steps:
Move on to lesson 4
No probs, glad I could help!
I thought it was quite lovely to see your balance of negative + positive space, especially in the drawing of the corpse flower. It seems you clearly were understanding that there could be some improvements in the drawing of the Aloe Vera, denoted by the "yikes" next to the pot. While the pot could be a bit closer to the reference (it looks a bit skewed to the right, with the pot being an uneven thickness), These drawings are all incredible indicators of large amounts of skill that you are accruing. Good work!
Next Steps:
keep on drawing! Compared to your work for lesson 1, you have clearly made lightyears of progress.
Aww well, thanks for the compliment!
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
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