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9:38 AM, Monday March 7th 2022
hey Namelessflux! i'm Koyomi and i'm going to review your lesson 1 submission.
1. lines
your superimposed lines are looking pretty good, some of your lines are fraying on both ends though so remember to always place your pen carefully on the starting dot.
there are some wobbly lines in the ghosted lines and ghosted planes exercise, remember to always prioritize confidence over accuracy!
2. ellipses
i think that your ellipses are not too bad, some of them are pretty wobbly so i'd mention it but remember to prioritize confidence over accuracy. don't draw that much through your ellipses though 2 or 3 times should be enough if it doesn't go well then just leave it like this.
on your funnels, remember to follow the minor axis and to "cut" your ellipses in two symmetrical halfs
3. boxes
first, be carefull about the orientation of your photos before posting them on the website, it will make it easier for someone to give you a feedback, and some people will avoid submissions with a bad presentation.
moving on to the boxes, some boxes on the rotated boxes exercise does not rotate https://d15v304a6xpq4b.cloudfront.net/lesson_images/d73eea49.jpg
but i have not much more to say here you've done a pretty good job!
Next Steps:
move on to the 250 boxes challenge, don't forget the 50% rule and good luck!!
The Art of Blizzard Entertainment
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.