View Full Submission View Parent Comment
11:48 PM, Sunday December 20th 2020
edited at 11:50 PM, Dec 20th 2020

Thanks for the review. You are right about my rotated boxes. Turns out, I didn't really understand any perspective or how vanishing lines work. I've been practicing boxes and it considerably improved my understanding of 3d space and perspective.

I also practice ellipses and now they turn out really good compared to my homework.

Here are my rotated boxes redone. They are still not good enough but I'm practicing them constantly.

https://imgur.com/a/J3atdTm

cheers

edited at 11:50 PM, Dec 20th 2020
1:13 AM, Monday December 21st 2020

That's a massive improvement on the rotated boxes. Feels good, doesn't it?

3:23 AM, Monday December 21st 2020

Yeah. When you see your own progress, it's really satisfying.

Thanks for the reply again. Do you think I did enough to the point for this lesson to be labeled complete?

8:03 AM, Monday December 21st 2020

I think so. Again, I am just a beginner who started Drawabox a month ago. But I think the ethos of the programme is give everything an honest attempt and then push forward. Everything in Lesson 1 keeps coming up again and again, so there is plenty of chance to improve.

The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

This website uses cookies. You can read more about what we do with them, read our privacy policy.