9:17 PM, Monday February 20th 2023
Hi, thanks again for the clarification. So the "secret" why this seemed like it changed based on context is actually the scope at which we draw? In other words, we should only try to add texture, when the textural details are large enough to be perceived at the distance we are drawing the object from. If we are too far away, the details become so small that they will not matter for describing the shape anymore since we would not perceive them anyway, even if we looked at the actual object from the same distance?
So in short, if the details the texture would provide become too small from the perspective we are drawing from, we might as well not draw them at all, not even as texture, to avoid cluttering the image with visual detail?
(And yes, drawing only large cast shadows you would see from far away does not count as that does not give us relevant information about the structure of the things we draw.)