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12:11 AM, Thursday February 16th 2023

Hello Vesy, I'm ThatOneMushroomGuy and I'll be the TA handling your critique today.

Arrows

You're doing a good job in this exercise, your linework is smooth and confident, this helps communicate the sense of fluidity that arrows have as they move across the page. Your shading could be pushed slightly further, while you add it with confidence and to the correct side of the arrow bends your lines end at arbitrary places, remember the concepts introduced in Lesson 1 and how all marks must have a clear start and end point, as such make sure your mark runs from one end of the arrow's width to the other.

You mention you had trouble with one of your arrows, this is because the placement of your shading for this arrow is placed incorrectly, it's at the wrong side of the arrow bend, this contradicts the illusion of depth you wish to achieve.

  • Due to the way perspective works objects will appear bigger when closer to the viewer and smaller when further away, even if they're the exact same size. Following this logic, an object of consistent size moving through space should have parts of it grow bigger, and others become smaller based on the perspective of the scene, so the bigger part of the arrow is always going to be the one closest to the viewer, therefore the smaller segments should be the ones getting the hatching.

Overall, you've done a good job with this exercise and you're demonstrating a great sense of spatial reasoning already, perhaps you should consider challenging yourself in your future page of arrows, attempting different kinds of arrows with all kinds of twists, bends and overlaps in order to really push your understanding of how these objects work even further.

Leaves

For your page of leaves, first thing's first, don't grind. The requested amount of pages for this exercise was just one page, remember that you should only complete the assigned number of pages, as they sre assigned, do not try to perfect your work or do more than what was requested, you'll have ample time to keep practicing these exercises again during your warm ups.

The sense of fluidity present in your arrows carries over nicely into your leaves, giving them a great sense of energy and good flow as you not only capture how they sit statically within space, but also how they move from moment to moment.

Your addition of edge detail is incredibly sparse, if we look at the instructions for this exercise again, we can see that edge detail is, despite it's name, actually another step of construction, as such it's not optional and you should try your best to make use of reference to add it to your leaf structures. Additionally, this is something that whenever possible you'll want to add additively instead of cutting back into your initial construction. Cutting into our constructions can often make us change our mindset and start thinking in terms of shapes and silhouettes and how to change then in a 2D space, without taking into consideration how those cuts change our form's edge in 3D space.

You're making very good use of the complex leaf construction method which helps make your construction really tight and well defined.

Branches

Again, do not grind, only complete the amount of work that is assigned to you.

To answer your question, the spacement of your ellipses is alright, it's enough of a lenght that you can comfortably execute your lines from the shoulder and no, there are no tricks to drawing branches, as with all other things in this course what we're striving for is to execute the core steps for the methods correctly so that through discipline and repetition we can naturally improve. But continuing on to your branches your frustrations might be caused by the fact that there's a pretty major issue present in your branches and that's the fact that you're extending your segments, but you're not starting new segments at the previous ellipse point, this means that the healthy overlaps we aim to achieve in this exercise are effectively removed.

So keep in mind the steps for drawing branches, by starting your initial segment at the first ellipse mark, then extending it past the second ellipse, then stopping your mark at the halfway point between the second and third ellipse. Afterwards you'll start your next segment, not at the place where your previous line ends, but back at the second ellipse and extend your line from there, rinse and repeat these steps until you finish your entire branch.

For your ellipses it's great to see that you're making the effort to draw through them twice, but there are a couple of places where you aren't as consistent, so make sure that you're always ghosting enough times in order to draw through your ellipses twice. You're doing a really good job by varying the degree of your ellipses throughout the lenght of your branch, this really helps solidify the tridimensionality of these forms.

Plant Construction Section

And finally let's talk about your plant constructions. They're looking quite nicely put together, you're using the methods introduced in this lesson very effectively and your constructions are coming out very tridimensional as a result. Good job, you're already demonstrating a strong sense of spatial reasoning in these pages.

There are however, some issues present in your constructions which are holding you from your full potential, I'll point them out to you today so you can keep getting the most out of these exercises.

For this flower construction you're not respecting the boundary that the ellipse establishes and as such, the construction is less tight than it could be of a construction that's looser than it could be. The ellipse shape establishes a decision being made - this is how far out the petal sructures will extend - and so the flow lines for the later leaf structures should abide by that boundary, otherwise it may as well not exist.

This construction is particularly well made and looks incredibly tridimensional, what you could improve in here is simply your use of lineweight, some of your leaves look like they have lines that were redone, but this might actually have been caused by innacuracy when adding lineweight. Remember that lineweight should be used in order to help distinguish how different parts of a construction overlap one another.

You skipped some construction steps in this construction by not drawing the complex leaf structure with their own flow lines and afterwards connecting them in order to create the complex structure, this flattens and stiffens the form. Another problem present in this plant is the fact that you're not drawing the petals for the flower part of the structure with the leaf construction method, which causes you to rely on your observation skills in order to capture the petals instead, you also end up not drawing through your forms.

Keep in mind that the methods shown here are not suggestions, they aren't guidelines or recommendations. They are tools, tools which will aid you when tackling the tridimensional puzzles we encounter during these exercises, it's important to always make use of the methods and techniques shown because they're the ones which will help you truly understand how the structure you're drawing works and how it exists in a real tridimensional space, and through that develop your sense of spatial reasoning.

Don't fill in large areas of black in your exercise such as in here, not only does it obscures the underlying construction, making it harder to properly evaluate your homework assignment, it also goes against the principles of texture introduced in lesson 2.

Texture in the context of this course is an extension of the concepts of construction, with construction being focused on the big and primitive forms that make up different structures and texture focusing on communicating the small forms that run along the surface of an object, essentially texture is a way of visually communicating to the viewer what it would feel like to run their hands across that surface, filled in areas of black go against the idea of drawing implicitly.

This doesn't have anything to do with decorating any of our work, what we draw here is based on what's physically present in our reference. As introduced here, we can notice that we should focus on each individual form and how it casts a shadow on neighboring surfaces, understanding how each individual form sits in 3D space, and analyzing all of the information present in our reference in order to translate it to our study. This means that the shape of our shadows is important as it's the shape that defines the relationships between the form casting it and the surface it's being cast on, this is why we should consider carefully how to design a shadow shape that feels dynamic, as shown here.

This approach is of course much harder than basing our understanding of texture on other methods that may seem more intuitive, but in the long run this method of texture is the one who enforces the ideas of spatial reasoning taught in this course. By following these ideas, you'll find yourself asking how to convey texture in the most efficient way possible, with less lines and ink, focusing more on the implicit mark-making techniques introduced in Lesson 2. Going forward here are a couple of final reminders of how texture in Drawabox is approached.

Final Thoughts

You're doing a fantastic job with these exercises, you're demonstrating a great understanding of these techniques and methods, as well as a great sense of spatial reasoning. Your constructions are coming out quite solid as a result, although you should make sure to always apply the methods as thoroughly as you can, which for Drawabox purposes really means every time they can be used, you should also revisit the page for the branches exercise and carefully revisit the instructions in order to be able to apply the feedback I've provided today.

Even with the issues present within your work, I've got no doubt you've understood the lesson material, as such I'll be marking this submission as complete. Good luck in Lesson 4.

Next Steps:

You might be done with this lesson and you even got the shiny gold badge for getting through these exercises, but just because you're done with the lesson doesn't mean you're done with these exercises. Don't forget to add these exercises to your warm up list in order to keep improving.

Move on to Lesson 4.

This critique marks this lesson as complete.
10:57 PM, Sunday February 19th 2023

Hi ThatOneMushroomGuy, thank you very much for your feedback. I understand most of what you told me, but I have to ask about the texture points again since it somewhat feels like this is not really addressed properly in the lectures. My main question is: What are we supposed to draw? It feels like every exercise shifts what the focus of texture should be. The first sausage exercise wants us to draw shade and how it lands on other forms to describe them. That results in large areas of shadow, but there it is "correct" to do so. Now you pointed out this approach is incorrect because it does not describe form. Now I have to wonder how that would apply to most flowerss given that they have mostly smooth petals and small stems that can hardly show such form changes by adding texture. In fact the demo videos that show how to apply texture seem to be outlining details which I understand is also wrong.

So looking back at the Edelweiss drawing: How could I have applied texture correctly? Could I even have done it "correctly" with this definition? There is not much form that can be described with texture other than the roundness of the stem so what are we supposed to do in this instance? Not use texture at all? Only draw a large image of the blossom? But if i did that, the petals would also be mostly smooth so I would end up with large shadow areas again.

11:35 PM, Sunday February 19th 2023

Hello Vesy, I'll try my best to answer your questions.

What we're going to be focusing on when drawing texture is indeed cast shadows, and as we can see by revisiting this section of the lesson material in lesson 2 why that matters.

Uncomfy's analogy is as follows:

An example I like to use is fish. If you've got a fish swimming in the ocean, then we draw it similarly to how we draw the boxes and sausage forms we've tackled thus far. We apply constructional means - drawing through our forms, defining their silhouettes with outlines, describing how their surfaces move through space with contour lines, etc.

If, however, you take a bunch of fish and use it to wallpaper your bedroom, it becomes a texture - and the way we draw it changes. The fish is now a part of the wall itself. If the wall turns, the fish will follow. If you were to strip down this fishy wallpaper and wrap it around a box instead, the fish would come along with it. They cease to be an independent object, but rather become a part of this texture that can be applied to any other surface.

What this means in more direct terms is that texture is about the scale of our drawings. There will be many cast shadows in a given reference picture but not all of those will communicate texture once applied. Texture is the difference between the bumps in a chicken wing casting small shadows onto the surface of the wing itself and those shadows then being deformed to conform to the uneven surface they fall onto, versus the shadow that is cast onto a plain smooth surface on the ground as a chicken wing is held up against a light.

If our focus is to communicate the texture of the chicken wing itself we should focus on the first approach as this is the method that actually conveys to the viewer how uneven the surface itself is and the shape of those shadows communicates to your viewer what the forms that block the light and create those shadows look like, a soft curvy shadow will be caused by a soft, rounded form, a sharp, hard edge shadow will be created by a sharp form.

The second only communicates that someone is holding a chicken wing against a light, it doesn't tell you anything about the texture of the chicken wing, nor the texture of the surface it's being cast on. When we construct plants and we decide to add shading to them our first concern should be to convey the texture of the plant itself. We can see this difference in action in your Mushroom construction versus this Edelweiss construction, on your mushroom construction, even though you're still leaning towards the explicit side by completely drawing the gills underneath the mushroom cap you're much more focused on drawing the shadow shapes that exist in between the gills. But your edelweiss construction has no such shadows, some of them are form shadows which are caused by the form itself blocking the light from reaching it's other side, and some are caused by the form of other parts of the flower structure blocking the light from reaching that part of the flower, but this doesn't convey any textural detail, as per chicken wing analogy.

Considering the size of the edelweiss drawing this may be a case of drawing too much, since you focus on capturing the large structure of the plant you don't leave yourself as much room to capture the small textural details that will be present in your reference picture. There is a lot of form that we could imply with texture in this kind of plant, since by looking at a closer reference picture we can see that the surface of the "petals" of the edelweiss are actually kind of fluffy looking, they're not completely smooth and the way we would translate that to our drawing would be by capturing the small cast shadows that each small clump of hairs would cast onto itself.

However, your drawing is too small for that, these hairs are incredibly tiny in order to be fully depicted with a 0.5 pen, it's not completely impossible, but it might have been more trouble than it was worth it. In this case, you should have either gone for drawing a close up of the flower, or have undergone texture and that would have been alright.

I hope this answers your questions.

9:17 PM, Monday February 20th 2023
edited at 11:25 PM, Feb 20th 2023

Hi, thanks again for the clarification. So the "secret" why this seemed like it changed based on context is actually the scope at which we draw? In other words, we should only try to add texture, when the textural details are large enough to be perceived at the distance we are drawing the object from. If we are too far away, the details become so small that they will not matter for describing the shape anymore since we would not perceive them anyway, even if we looked at the actual object from the same distance?

So in short, if the details the texture would provide become too small from the perspective we are drawing from, we might as well not draw them at all, not even as texture, to avoid cluttering the image with visual detail?

(And yes, drawing only large cast shadows you would see from far away does not count as that does not give us relevant information about the structure of the things we draw.)

edited at 11:25 PM, Feb 20th 2023
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