Lesson 1: Lines, Ellipses and Boxes
8:50 PM, Wednesday April 29th 2020
I'm glad I finally did this! Feedback is appreciated :)
Lines are p confident in general, good job!
There is an issue though, and it's that you aren't drawing starting and ending dots before drawing every line. On the ghosted planes for example, there are some lines where you didn't place them. Be careful with that, as it's pretty important to apply the ghosting method.
Ellipses are p confident too, so good job!
Boxes look good in general, though the quality of your lines decreases a bit. Remember to always prioritize confidence over accuracy, even if the line you are drawing is part of a box, approach it just as you approached them in the ghosted lines exercise, don't rush it.
Don't repet lines as well, no matter how wrong they were, keep going as if they were correct.
On rotated boxes, some of your boxes weren't actually rotating, careful with that, this mistake is explained here.
On organic perspective I recommend trying more overlaps. You can clarify after the overlaps by adding a confident, drawn with the shoulder superimposed line on the part of the silhouette of the boxes that overlap. Perspective on them has issues but you'll work on it on the box challenge, so don't worry about it!
Next Steps:
P good job overall, be sure you take your time with lines, prioritize confidence, and don't repeat lines .Good luck in the box challenge and keep up the good work!
Wow, thank you so much!!! You have a good point, I'll be more careful :)
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
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