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9:10 PM, Saturday July 1st 2023
Hi There! Hope I’m not too late in giving some feedback. Here is my critique:
Arrows: Your lines are confident. Shading is shown on the correct bends. You kept good proportion and followed foreshortening techniques.
Leaves: The leaves look good. You could have experimented a bit more in twisting the leaves. Well done on breaking the silhouette of the forms.
Branches: Your branches show confident lines and connect well between ellipses. The ellipses show a gradual change in angle. Well done.
Plants: Well done on your plants! Your construction looks great. Again, some of the leaves could have been a bit more twisted to add a more dynamic feel to the plant.
Else Very well done on this exercise. Of course, keep doing Lesson 1 warmups as you are heading through the next lessons.
Next Steps:
Continue to lesson 4.
The Art of Blizzard Entertainment
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.