4:38 PM, Wednesday May 29th 2024
Understood. Thanks for the clarification.
Understood. Thanks for the clarification.
Thanks for the critique. No worries here on the wait time. I'm glad you mentioned the lego texture because that one in particular threw me for a loop. I had tried to have my shadows appear to cast onto other lego bricks but i found that to be very difficult to do without any explicit form to lay the cast shadow on top of. To avoid turning the drawing into form shading do you think for this example it would be more effective to have the legos appear to cast their shadows on a flat surface rather than other legos? I think the diagram with the candle wax you sent me seems to possibly be doing that but the topography is still relatively pretty flat so I'm not too sure.
Not too sure how much this might help but maybe this could give you something to work off of. One thing I found that helped me consciously work towards getting a noticeably better and more consistent output on my sausages was to experiment as to where I started drawing them and to take a mental note as to which approach worked best for me. This might be a no brainer to some, but it took me a while to notice that I was drawing better sausages when I would start with the inward facing curve rather than the outward one. Also maybe another no brainer to some but I didn't fully realize that rotating the page could help in this context too, making sure I was drawing in a position where my hand wasn't blocking where I was drawing helped me here if that makes sense.
It sounds like you have a fairly busy schedule, maybe doing some short term drawing projects as part of the 50% could help keep you motivated as you work towards more long term drawing goals. One thing that helps me get a satisfying result and/or drawing experience is to do some quick sketches. Since Drawabox isn't focused on making visually appealing drawings so much as it is building your spatial reasoning and what not, it can at times feel difficult to get through especially when you have a specific image of the kind of drawing you'd like to make. While, for me at least, doing some quick sketches of whatever I'd like doesn't produce exactly the kind of drawing I had in mind, a lot of times I can give me some reassurance that I am heading in the right direction in ways I can't get from Drawabox alone.
As for returning to the Drawabox exercises in particular. Unfortunately for alot people there will only be so much time we can put into a day, week etc. and that may be less then we'd like. To avoid burnout and to make sure you can come back to it regularly, experimenting with how you pace yourself might help. I think that starting with short drawing sessions and working your up is a good rule of thumb for testing your limits on focus and motivation. As you begin to better understand what those limits are, you can try slowly increasing the time and frequency you spend tackling the Drawabox exercises if you feel inclined to do so.
Alright, here are my revisions.
Gotcha, mistakenly thought the sides of the the cylinders were an exception. Thank you for clarifying.
Thanks for the critique. I asked on the discord a little earlier but I figured asking here wouldn't hurt either. When I'm using the ghosting method for each side of the cylinder, should I be placing points on the far end of each ellipse or should I continue to use the ghosting method on the edges of the cylinders with out any points? From my understanding the main issue I am to address in regards to the ghosting method is to put more time and thought into each line and ellipse, but I'd just like to double check as to whether or not what I had asked about is relevant before starting revisions.
Cool. You might find looking at the production materials to be interesting to check out too if you haven't before. I haven't taken as much time as I'd like to do many proper studies from character sheets and the like but I would still argue there is some interesting stuff to learn from them.
Love this style. Reminds me of Kenichi Sonoda's drawings. I think you nailed the 90's look and the cel like coloring looks great. I'm curious, did you study any character model sheets to draw this?
Seems like your more or less on the right track. I find myself getting hung over on texture too. The best advice I could give off of my experience is to pace yourself. Since texture is the first exercise that deals with observation I've found that it takes a bit more concentration than the exercises leading up to it. It can be difficult sometimes but I find that being able to catch myself when I'm too exhausted and stepping away for a moment usually is the better option. As for smoother textures that might be something you want to avoid starting off. With something bumpier you might have a better time being able to conceptualize where the cast shadows are. I would also recommend checking out ScyllaStew's and Creative Crusade's videos on the texture exercises if you haven't already. There linked in the Discord but ill put them here just in case. They might help you get some insight in to how you can tackle your textures. Hope this helps and good luck. You got this.
ScyllaStew
https://www.youtube.com/watch?v=LtVyDMnvoOg
Creative Crusade
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
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