seagull2

Grand Conqueror

Joined 5 years ago

100 Reputation

seagull2's Sketchbook

  • The Observant
  • Grand Conqueror
  • Victorious
  • High Roller
  • Technician
  • Geometric Guerilla
  • Tamer of Beasts
  • The Fearless
  • Giver of Life
  • Dimensional Dominator
  • The Relentless
  • Basics Brawler
    1 users agree
    1:58 PM, Friday August 6th 2021

    Numbering each box as you go is definitely preferred, especially in the case that we want to point at a specific one that can serve as an example of an issue. Saves us the trouble of taking screenshots or trying to describe their relative position on the page.

    1 users agree
    4:24 AM, Thursday May 13th 2021

    Do you have access to a tablet, or a drawing program such as procreate / photoshop? Because sometimes what helps me is taking an image of the animal and drawing over it on a seperate layer, and blocking in the pieces of the underlying anatomy (basically I trace over the image breaking it down into spheres and boxes that might make up it's construction). I hope that makes sense!

    --Also I find feline creatures to be super difficult to draw too, so good luck, you're not alone!

    1 users agree
    9:40 PM, Tuesday May 11th 2021

    We have all been there. Dont give up.

    Try reading through the Tiger Head demo again. Really pay attention to how the muzzle and the eye sockets fit on the head like puzzle pieces.

    It is possible that you may have chosen a reference with a very difficult angle. Maybe try something easier to start before you attempt those different angles.

    Keep trying, you will figure it out with enough good practice.

    1 users agree
    10:54 AM, Thursday April 22nd 2021

    Hi! Every line has to be drawn freehand unless stated otherwise in the text of the lesson. Don't worry about the hatching you have already done though, switch to freehand and push forward. Good luck!

    1 users agree
    9:48 PM, Saturday April 10th 2021

    To add to what Scoobyclub said, Uncomfortable has recently published a video in collaboration with Proko that talks about this issue and how he worked around it.

    1 users agree
    8:07 PM, Saturday April 10th 2021

    Some people are really good at remembering visually some aren't. There probably are terms for that but it's really just that people have dominant senses or ways of thinking.

    Try visualising onto the paper rather than in your head may be one option to help improve.

    You have to push through these sorts of obstacles with deliberate practice. Hard to start with but it becomes easier and easier over time.

    1 users agree
    7:53 AM, Tuesday February 2nd 2021

    Unfortunately there is no good answer for that question. This is not the kind of course you will go into being sure of how long any part of it will take - it will take precisely as long as you need to accomplish each task to the best of your ability. We actively discourage thinking of it in terms of deadlines or time estimates, simply because it tends to encourage students to rush, which in turn reduces the efficacy of how their time is actually spent.

    Some students have taken 5-6 months to complete the course, others have taken a year, some two. Their circumstances were all entirely different.

    1 users agree
    10:10 PM, Sunday August 16th 2020

    Hey, I can't necessarily teach you how to have fun, but I have multiple theories as to why drawing isn't fun for you despite having a passion for it. I'll mix the word fun with enjoyment for simplicitys sake.

    Skip to bottom for TLDR

    First, let's establish the following:

    A) There's Enjoyment

    B) There's Goals

    A) There's physical pleasure

    B) There's mental pleasure

    IMPORTANT:

    The things that are enjoyable, do not necessarily have to fall in line with our goals.

    Likewise, the things we hate doing can fall in line with our goals.

    Physical pleasure is explained quickly.

    Eating chocolate makes us feel physically good because of its taste, even if it doesn't align with our goal of losing weight.

    What about mental pleasure though?

    In my experience and observations, the things giving us mental pleasures (fun, joy etc) are formed by our past experiences.

    Most importantly, SENSE OF ACHIEVEMENT

    Things we succeed in give us pleasure. It can be internal or external achievement and praise.

    Example:

    Think about video games.

    Playing video games is enjoyable for most people. There's generally four types of players imo:

    a) Completionist

    b) Competetive

    c) Explorer

    d) Builder

    However, these players all share a sense of achievement they get when they

    a) add a new piece or complete a collection

    b) rise over other players

    c) find new stuff

    d) See their city (etc) taking shape and growing

    Keep in mind games aren't actually easy. Think about how Dark Souls players keep playing despite dying over and over. Or how nerve wrecking a league came can be.

    How do these game devs keep us coming back? How do they manage to make a challenging, complicated game fun? There's many examples. Dark Souls, Dwarf Fortress, Csgo, League etc

    Games are the evidence that hard challenging things are and can be fun and enjoyable (atleast enough to cover the bad bits)

    However, games are ingeniously designed.

    I studied the most addictive games ( Wow, League etc) and this is what I found:

    They have multiple small, medium and big goals to strive for. Short term, medium term and long term.

    A Cs in League gives you a bit gold and XP, which leads you closer to a level. You can also kill others, take objectives, and win a game.

    You can gain ranks, levels, mastery level etc

    Inspect these games closely, you will see just how many things are built into the game that are meant to make you feel PROGRESS and ACHIEVEMENT.

    Completion of one of the small goals, like a Cs, new item, level, finishing a quest is always close.

    Theres a constant stream of progress and successes that keep you going and coming back.

    However, playing video games doesn't fall in line with our goals, usually.

    Its so enjoyable, but we all know that we should spend the time more productively.

    OKAY SO

    What about drawing?

    Not everyone, actually most people, do not pick up drawing for the sake of drawing.

    Its a tool we need to master to achieve our goals, whether that's creating manga, characters, worlds, designing creatures or landscapes or drawing a portrait.

    We have a passion for our characters etc, but not drawing itself.

    As mentioned earlier:

    The things we like don't always fall in line with what we want to do.

    The things we hate sometimes do fall in line with what we want to do.

    This is drawing for a lot of people.

    We don't actually like drawing, failure and studying , but it moves us towards our goal.

    Why does drawing suck? Can I make it fun?

    You CAN turn drawing into something fun.

    If drawing sucks, 99,999% of the time it's because you haven't felt any big success and praise from it.

    Secret is, it's our own fault.

    Why?

    Drawing right now is tedious because, unlike those video games you don't have any smaller goals in place and aren't seeing constant progress.

    Bonus points if you have high expectations.

    High expectations do you no good. They will diminish the successes you achieve, thus depriving you of the emotional high that would make drawing fun for you.

    BOTTOMLINE

    Something is "fun/enjoyable", if our brain has learned to connect it to positive experience, be it physical or mental.

    If something sucks or hurts, our brain will make us steer away from that thing.

    Something "sucks/is frustrating/boring" if it makes you feel bad.

    If you had people cheering you on, praising your art, you had realistic expectations, and constant success and progress, drawing would eventually become something you like.

    If you beat yourself up for your "bad pieces", tell yourself you're not good enough, your art makes you feel like inferior Trash, then that creates frustration and sadness.

    Again, your brain is super powerful in making you avoid things that make (or made) you feel bad and frustrated.

    This is why drawing sucks for most people, and causes them to doubt themselves and their passion.

    They'll think things like :

    "If I really like art, why am I not drawing?"

    "Maybe I'm just deluding myself into thinking I'm an artist"

    Heads up:

    The very fact that you are pondering about these things and keep coming back to art shows that you care. Theres no reason to doubt your passion and potential.

    TLDR

    How to make drawing fun?

    Just like video games, you need to ingeniously design your art practice and habits so that it can allow you to feel a constant stream of progress and achievement.

    How though?

    You need clear goals that you can achieve and strive towards. Longterm short term etc, as many as possible.

    DaB allows you to "level up" by completing exercises, eventually moving across lectures, and completion.

    You can design a calendar and cross of days on which you practiced. There's apps to track your hours.

    These things can help to give you a sense of accomplishment, but arent enough.

    Whenever you sit down to practice, you need clear goals of what you want to clear. For example, two DaB exercises.

    You can't feel a daily sense of accomplishment if you design vague goals like

    "Practice perspective today"

    How would you know if you achieved a goal?

    It needs to have a clear directive and goal.

    Also:

    Research has shown that once experts reach a certain expertise, once they realise the practice is working, they derive extreme pleasure from performance and practice feels more neutral than boring.

    Of course, it will take a while for it to happen.

    However, this only needs to happen ONCE.

    Once you see the fruits if your labour, trust me, practice will actually feel like fun. The days of beating yourself to do it will be over.

    Also, you need lower expectations (aka realistic ones)

    If you have high, unrealistic expectations, your results will never feel meaningful enough to give you that sense of success that your brain needs to make drawing fun.

    That's all for now. 1500 words yikes.

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The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

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