11:34 AM, Thursday January 26th 2023
Thank you so much for your time and critiques! I will review before I begin the box challenge. Have a good day!
Thank you so much for your time and critiques! I will review before I begin the box challenge. Have a good day!
Thank you, will do!
Hi there! So I fell off the wagon last year and never completed the 250 challenge. I would love to continue the program. I do also need to reup my patreon membership.
Do I need to start from the beginning again, or should I start with the box challenge?
Thank you - and thank you also for the image! Sorry I used up so much of your time!! I really appreciate your help and feedback.
Have a good day!
Sandy
Okay, I think I figured out what I was missing after watching her video and rewatching the lesson. At least I'm hopeful that I've realized it. Was it that I was not drawing all my depth lines towards the VP as well? I realized I was only doing one depth line towards the VP. I did use dots in each submission I made, which is why I was getting confused. I'm not quite sure why I missed that, if that is the case, but hopefully this is more correct.
Thank you.
I meant to sent you a crying face emoji!!! I pasted the emoji, and the text editor replaced it with question marks. I did not mean to send the "???"! That looks so passive aggressive, sorry!
Edit: Panic replied and saw there's an edit button... question marks are gone, ignore me
Elodin,
Ah. Uncomfortable's voice came back in my head, reading this. Definitely forgot not to do grinding. Thank you for the notes, and for also the reminder to pay more attention to where I'm placing my pen when connecting lines. I hope that is reflected in my resubmissions.
I have redone the Rough Perspective and also completed the Rotated boxes. Please let me know if I can head onwards to the 250 box challenge: https://imgur.com/a/sDIJxiB
If I don't hear from you beforehand, I hope you have a good weekend!
Thank you for your time,
Sandy
Elodin,
First: thank you so much for your time, your detailed notes! I really appreciate it! I apologize for the delay in getting back to you. I've redone the Rough Perspective pages many times, and I wasn't sure how accurate, per say, I needed to be, and discarded ones with bad boxes. I am overwhelming myself and I am trying to move on from the mistakes instead of discarding an entire page due to one.
I realized after reading through your notes and redoing the Rough Perspective that I do definitely rush my lines. I am trying to find the good middle ground of producing straight, non-wobbly lines, in terms of speed. When I go too slow, as to not rush, I'll wobble. I am a naturally impatient person, so the faster I go when drawing the line, I go too fast with ghosting my lines, thus the more I tend to rush each point. It's a problem I am working on.
And... I completely skipped over the Rotated Boxes homework! I'm not quite sure how I did that, I apologize. I would like to wait for approval before doing that homework.
Here is the link to my updates Rough Perspective: https://imgur.com/a/Lk0SBoM
Please let me know if you would like me to redo any of the homework pages again, or if I can do the missing Rotated Boxes exercise. If I need to do the Rough Perspective again, I'll do it again.
Thank you!
PS: In case you thought it was weird: I swear I didn't name myself "sand rash". It's my first name plus my initials that I have been using for years. It was just recently pointed out to me, what it spells... and I set my name on here on autopilot. Slightly embarrassed.
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
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