7:25 PM, Sunday August 9th 2020
Hiya, I did another few pages of the ellipses in planes until I felt more comfortable. Here is the most recent page:
Hiya, I did another few pages of the ellipses in planes until I felt more comfortable. Here is the most recent page:
Hi!
Thank you so much for your critique! I have noticed that I tend to have more issues with smaller lines than longer lines - it's harder for me to focus on moving my shoulder for them and I think that contributed to the decrease in quality during the rough perspective. There were definitely times when I was trying to go quickly for sure, and I noticed that I was making mistakes and messy lines as a consequence. I still have trouble with slowing myself down (and I'm still trying to figure out the most comfortable stroke speed for making lines), but it's something I will definitely give more attention!
I was having trouble with the organic perspective in figuring out how vanishing points and such worked, which lead to me trying to experiment with the boxes and mentally figure out what went wrong. I had started doing the 250 Box challenge already (it was a couple of days before I submitted this homework) and after a number of pages I realized that the initial Y determines the three faces shown to the viewer, and thus also where the vanishing points should be, so I think I'll be doing a better job with that. It just took a while and some rereading to sink in.
I did a new planes + ellipses page, here and tried to take my time. I could definitely tell when my focus waned, and starting out there were some... pretty rough lines.
Thank you again!
It's easier if you have an angled drawing desk or easel.
To get an idea of how it feels, hold your arm out in front of you as though you were holding a pen and getting ready to draw on a piece of paper.
Look at your arm, and you'll see the angle between your forearm and upper arm is formed by your elbow.
Try moving your arm in a variety of directions without the angle between your forearm and upper arm changing.
If you look at your upper arm/shoulder while doing this, you'll notice that the angle between your upper arm and body is changing. This is moving your arm with your shoulder.
Your elbow will move, particularly when you try to move your arm in specific directions (e.g., forward or backwards along the imaginary line extending from the front and back of your forearm), and this is unavoidable. The intention is to try to focus on moving your arm from your shoulder, since ultimately those muscles are stronger and have higher endurance than other arm muscles. It requires a lot of practice to get them to move precisely, but it will make drawing less tiring in the long run, and allow you to draw much larger straight lines.
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
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