mungo

Geometric Guerilla

Joined 2 years ago

100 Reputation

mungo's Sketchbook

  • Sharing the Knowledge
  • Geometric Guerilla
  • Tamer of Beasts
  • The Fearless
  • Giver of Life
  • Dimensional Dominator
  • The Relentless
  • Basics Brawler
    8:03 AM, Tuesday August 2nd 2022

    Hi, I would love to see some of your work from the Dynamic sketching course, as I'm thinking of starting it too after finishing drawabox.

    Thank you ;)

    2:42 PM, Thursday June 2nd 2022

    Thank you very much for your feedback, I will try to focus more on the issues mentioned.

    About the pens, I have two brands - Staedtler and Uni Pin, both 0.5mm, but I have a bit of a problem with both, using them gradually but quite quickly sort of reduces the amount of ink they leave on the paper and also loses the ability to draw at a slight angle. When I decide to replace the pen with a new one, the lines are noticeably different, thicker.

    I use the older pens, which write noticeably thinner, for warm ups and drawing "for fun", while I use the "fresher" pens for assignments.

    I also have quite an interesting and somewhat funny, probably psyche influenced problem with the certainty of my lines, I think my warm ups and drawings for fun are more certain and accurate than assignments :) I suppose time and mileage will sort it out.

The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

This website uses cookies. You can read more about what we do with them, read our privacy policy.