kikkiling

Geometric Guerilla

Joined 3 years ago

900 Reputation

kikkiling's Sketchbook

  • Sharing the Knowledge
  • Geometric Guerilla
  • Tamer of Beasts
  • The Fearless
  • Giver of Life
  • Dimensional Dominator
  • The Relentless
  • Basics Brawler
  • Lesson 3: Applying Construction to Plants

  • Regarding contours on forms

  • any art books that empathizes heavily on spatial reasoning?

  • Lesson 5: Applying Construction to Animals

  • Lesson 4: Applying Construction to Insects and Arachnids

  • Transitioning from drawabox to schools like CDA

  • Is there a way to draw "oval cylinders"?

  • 250 Cylinder Challenge

  • Lesson 5: Applying Construction to Animals

  • Lesson 4: Applying Construction to Insects and Arachnids

  • How often should I reread the exercises and lessons?

  • Lesson 3: Applying Construction to Plants

  • Lesson 2: Contour Lines, Texture and Construction

  • Partial Lesson 2 Submission (1 / 7 exercises)

  • 250 Box Challenge

  • Partial 250 Box Challenge submission

  • Lesson 1: Lines, Ellipses and Boxes

  • Partial Lesson 1 Submission (1 / 10 exercises)

  • Partial Lesson 1 Submission (1 / 10 exercises)

The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

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