jimhickcox

Basics Brawler

Joined 4 months ago

325 Reputation

jimhickcox's Sketchbook

  • Sharing the Knowledge
  • Basics Brawler
    8:10 AM, Sunday February 18th 2024

    It's not obvious! This is all very helpful, I think. I'll have to print it out and have it with me for my next round so I can try to think about it while I'm in process. It's so much to think about!

    I really appreciate you taking the time to think this through and write it all out.

    12:16 AM, Friday February 9th 2024

    I'd recommend leaning towards the latter option – thinking about your warmup as a percentage of each drawing session. If you warm up in the morning and then do other stuff for a while, you won't be loose anymore when you come back. A lil' bit warm is better than none warm.

    5:26 AM, Tuesday January 23rd 2024

    That makes sense.

    Thank you!

    5:24 AM, Tuesday January 23rd 2024

    No worries!

    I really enjoyed that one, because it's kind of a game, so hopefully it's fun to attack it again.

    1 users agree
    7:37 AM, Monday January 22nd 2024

    I don't have the eye yet for nuanced comments on most of this, but I'm curious how you went at the rough perspective exercises. My understanding of the exercise is that once you've built your boxes, you're to trace the edges of those boxes back to the horizon and see where they land. What you've done is the opposite: tracing rays from the vanishing point to the outside corners to see how those edges diverge. It does give you similar informaion, but I suspect in an official critique they'd have you redo that particular assignment.

    Next Steps:

    Re-read the directions for the rough perspective exercise and give it another swing.

    When finished, reply to this critique with your revisions.
    6:29 AM, Monday January 22nd 2024

    Hi Rob! I appreciate your thoughtful notes.

    I did a whole new page of the rough perspective, as I really enjoyed the gamelike nature of that exercise. Here's the new one: https://imgur.com/a/53oBSjV

    The bottom box went so well, I suspect I should have warmed up a little more. Is there any generalized guidance on warming up? I recall Uncomfortable mentioning it on some pages (in the context of: use this exercise as you do), and maybe he talked at length about it early on, but I can't find a specific approach of how much / how to decide which exercises to use.

    I have a question about the organic perspective ones. The directions say to build a box with the y-method, and then build more boxes, so that's what I did, sticking with the provided method. When I looked at the sample homeworks, a lot of the boxes seemed more rotated than mine were. Is that what you mean about them relying too much on parallel lines? I wasn't sure how else to approach them, but I did like that in the example they seem to be tumbling through space, while mine feel more locked onto rails or something.

    Thank you!

The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
PureRef

PureRef

This is another one of those things that aren't sold through Amazon, so I don't get a commission on it - but it's just too good to leave out. PureRef is a fantastic piece of software that is both Windows and Mac compatible. It's used for collecting reference and compiling them into a moodboard. You can move them around freely, have them automatically arranged, zoom in/out and even scale/flip/rotate images as you please. If needed, you can also add little text notes.

When starting on a project, I'll often open it up and start dragging reference images off the internet onto the board. When I'm done, I'll save out a '.pur' file, which embeds all the images. They can get pretty big, but are way more convenient than hauling around folders full of separate images.

Did I mention you can get it for free? The developer allows you to pay whatever amount you want for it. They recommend $5, but they'll allow you to take it for nothing. Really though, with software this versatile and polished, you really should throw them a few bucks if you pick it up. It's more than worth it.

This website uses cookies. You can read more about what we do with them, read our privacy policy.