1:17 AM, Saturday November 5th 2022
thank you for the kind words and the critique! really lifted my spirits today :)
thank you for the kind words and the critique! really lifted my spirits today :)
oh my god, that's scary -- i hope you and your loved ones are safe, and that things have calmed down a bit. i want you to know how much i value your lessons and critiques. making time for us, especially considering how crazy things must be for you right now -- it means a lot. thank you.
thank you for the thorough critique. find here the revisions: https://www.dropbox.com/sh/l0dvo2f4mtsqhd2/AAD5O2uS1aLAJ5qrI-SNyWL8a?dl=0
i opted to keep the drawings fully constructional in order to better focus on the points you raised. i may have bitten off more than i can chew with the bull but tried to see it thru to the end.
thanks tofu!
thanks so much tofu! the critique is very helpful. i'll spend a few days doing a page each of lesson 1 exercises before moving on to lesson 2.
thanks so much!
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
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