4:53 AM, Friday April 9th 2021
Thank you for the clarification. That was very helpful.
Thank you for the clarification. That was very helpful.
Hi,
Thanks for the critique. I have some questions regarding some of the exercises and my understanding of the work.
For the arrows section, I am a little confused. The instructions say that we should draw an identical curve.
"Next, draw the same curve a little below it. This can get tricky, since it's quite difficult to replicate an identical curve."
However, if I were to draw an identical curve, wouldn't the width of the ribbon remain the same throughout the page. It would be the same width at the back of the arrow as the front of the arrow and the arrow would look flat. Is this statement correct? Some clarification here would be helpful.
For the textures, I don't think I understand this section at all. I drew this section believing I was drawing the cast shadows of the form the entire time. The crumpled paper, admittedly, I had no idea what I was doing. However for the Lizard Scales and Tree trunk, they have crevices that would form a shadow, which is what I thought I was drawing. Do you have any tips to how I should have drawn these textures instead?
I look forward to your reply.
Thank you
Thanks for your critique. I'll make sure to read the instructions more carefully next time. In this revision, I tried to rely on my muscle memory for the ellipses. Sometimes when I finished the first loop of an ellipse and I saw how far off it was, my brain would freak out and try to correct it on the second loop again. I can see that my ellipses need more work and I will continue to work on them.
Thank you!
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
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