5:07 PM, Thursday January 12th 2023
There is a book called "Perspective Made Easy", by E.R. Norling, that is gold to learn the basics.
There is a book called "Perspective Made Easy", by E.R. Norling, that is gold to learn the basics.
When i said maybe you where one step ahead I mean maybe you are using too much forms or too complex forms.
Maybe you are using more complex forms when you could just use a simple sphere/cone/cylinder/box and just after that try to shape that sphere/cone/cylinder/box into a more complex form closer to the reference.
Exemplifying: A head can be simplified into a half-sphere (cranium) on top a box (jaw). After this first step you star to carve both the sphere and the box to move closer to the reference.
It's indeed a hard helmet to reduce to basic forms.
I did this one:
https://drive.google.com/file/d/1NvqlWWZZ-hNpy-weY3PBD2YiyLbV1NA4/view?usp=sharing
The porportions are a bit off, but I think it's ok.
I forgot to add the crest of the helmet on the study, but it's a pyramid-like as llike the facemask.
You already have a good answer from LUCYMORAES38, I will just contribute with a tip on the specific subject you tried to draw.
If you had no problem with the dragon head (usaly a sphere with a alongated box in front to depict the jaw) and no problem with the helmet (usaly a cylinder with half sphere on top), maybe the problem is the relationship between those forms.
Maybe you trying to put a too small helmet on a bigger head (or small head to a big helmet).
Maybe the helmet are trespassing some feature of the dragon and you are not seeing it - just feeling the problem.
Are the head and helmet vectors aligned?
My advice is to try simpler forms to the head and the helmet, I think you tried one step ahead you should.
Just an insight, maybe it's not the problem at all.
Hope I helped some way.
You can simplify any solid thing into boxes, cones, cylinders, pyramids and spheres.
A human body is a solid 3D object (complex, of course, but still a 3d object), like anything else in the real world. You just build the mass using the knowledge from Anatomy of dimensions and placement.
If you dont do that, the person you draw will be like a cardboard plan.
Many people watch a 5 minutes tutorial of how to draw a head on Youtube and thinks "yeah! i'm head-drawing master!" but they can't do a simple rotate with the neck without being helpless. That's where construction and perspective is needed (and construction and perspective is focus on drawabox).
Furthermore, people are animals and Lesson 5 is "applying construction to animals" so you can see by yourself how it can be done.
Remember: color, shadow, line, perspective, etc, can be studied apart but they only makes sense when you put all together.
Thank you! You helped me much
1 page of organic intersection
Thank you very much for the critique. It sure did help me to fiugre where to improve!
About the organic intersection and the clean up pass: seen the image of example (https://d15v304a6xpq4b.cloudfront.net/lesson_images/07fd0fa0.jpg) made me think I should line weight the visible parts of the pile of sausages. Thats why i did so much line weight, I wasnt realy cleanin up.
I willl follow your structions to make all the form through and I will line weight just to show dominance where the form intersect.
Thanks!
So Uncomfy says to commit to the mark, I need to change what I'm doing.
This is another one of those things that aren't sold through Amazon, so I don't get a commission on it - but it's just too good to leave out. PureRef is a fantastic piece of software that is both Windows and Mac compatible. It's used for collecting reference and compiling them into a moodboard. You can move them around freely, have them automatically arranged, zoom in/out and even scale/flip/rotate images as you please. If needed, you can also add little text notes.
When starting on a project, I'll often open it up and start dragging reference images off the internet onto the board. When I'm done, I'll save out a '.pur' file, which embeds all the images. They can get pretty big, but are way more convenient than hauling around folders full of separate images.
Did I mention you can get it for free? The developer allows you to pay whatever amount you want for it. They recommend $5, but they'll allow you to take it for nothing. Really though, with software this versatile and polished, you really should throw them a few bucks if you pick it up. It's more than worth it.
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