drusk

Geometric Guerilla

The Indomitable (Spring 2023)

Joined 2 years ago

2775 Reputation

drusk's Sketchbook

  • The Indomitable (Spring 2023)
  • The Indomitable (Winter 2022)
  • The Indomitable (Spring 2022)
  • Sharing the Knowledge
  • The Observant
  • Geometric Guerilla
  • Tamer of Beasts
  • The Fearless
  • Giver of Life
  • Dimensional Dominator
  • The Relentless
  • Basics Brawler
    2:44 PM, Wednesday January 18th 2023

    That photoshop trick sounds really handy. Value studies are really a really great way to learn and that sounds like a good way to develop an eye for it. Thanks.

    9:29 PM, Saturday January 7th 2023

    I hear what you are saying but I would say art is full of "fundamentals". Even only up to lesson 2 of DAB is enough to understand other art concepts. Uncomfortable cautions against grinding on one area trying to achieve perfection before moving on. I would say the same applies to perspective as a whole. He encourages (nay, demands) that people draw for fun 50% of the time. Many people try drawing people during that 50%, even when DAB doesn't have lessons on figure drawing. Art skills are interconnected and doing one thing can often help another. While doing DAB, I have also been learning figure drawing. The cylinder challenge was incredibly helpful when trying to draw a manniquinized figure or foreshortening a limb. But I am not done with DAB yet. I have much more to learn. I also am not done with figure drawing (maybe never done learning that). Perspective is really helpful but I don't think mastery is necessary before moving on.

    2 users agree
    3:46 PM, Saturday January 7th 2023

    The short answer is no. But this is a good question though because it relates to an idea of "the proper order" of skill acquisition. That somehow you must master one area to move on to the next. Like any skill you try to acquire, learning a sport or new language, etc, you move from one area of the skill to the next. When learning a language, you don't tell yourself: "Cool, I have finally mastered verbs. Now I can do nouns". Perspective is just one skill on a list of skills that you will keep learning and relearning as you explore art. Think of the learning path like a spiral moving out. you practice skills like perspective, then figure drawing, then color theory, etc but eventually you will come back to perspective, but at a higher level. You spiral through the skills over and over again, constantly learning more or at a higher level of understanding. Is perspective helpful for figure drawing, yes. Is it required to understand perspective at a higher level, no. Hope this helps.

    1 users agree
    4:50 PM, Saturday November 19th 2022

    I do a short quick version of all the exercises as part of my warm up. Not all of them of course, but I will pick one or two and do some of it. Pull up a google image reference and do a few leaves, a cats head, a beetle, something. When I find myself forgetting a step, then I will pull up the tutorial. I feel that the purpose of Drawabox, developing your intuitive spatial reasoning, takes more than a few attempts at real world objects. You drew 250 boxes, your probably going to need 250 plants, or bugs, or animals too.

    2:28 PM, Friday November 4th 2022

    Hi Uncomfortable. I have noticed over the past year how many questions concerning texture there are. I did lesson 2, the texture challenge, and have continued to practice texture on my own. And I still find it challenging and confusing. Apparently I am not alone. I know you have been revamping your lessons. Have you redone the texture one yet?

    Personally what would be helpful is a wide variety of exemplars, maybe in the 10 to 15 range. I feel that would be very helpful for learning the process. I understand however why you wouldn't want to do this, however, as students tend to just try to copy what the teacher does in the "correct" model. "This is how you do fried chicken", "this is how you do tortoise shells", etc. It does appear to be one of the areas that cause the most trouble for students though, so just spit balling an idea to help.

    2 users agree
    1:45 PM, Wednesday September 21st 2022

    When you say chicken scratch, do you mean that you are trying to "find the line"? This is what I do all the time too. Ghosting the line first and thinking of drawing from the shoulder does help me though. LIke Somethingx said, I think it is a habit that takes time to break and reform. I would also agree with Aturia24 that when you are doing the 50% rule, it's not practice so you shouldn't beat yourself up if you do it. I am finding that the habits I am trying form with DAB such as line quality and dimesional thinking are slowing seeping into my 50% fun. It just takes time.

    1 users agree
    7:56 PM, Friday September 2nd 2022

    I may be wrong here, but I think the general advice for this program is: "When in doubt, stop". As long as the structure is clearly defined, everything else is extra. Detail is the surface. When I did lesson 5, I kept adding that little extra tuft of fur or feather, and Uncomfortable kept telling me to do less. When I look back on many of my drawings, I can see that I am still struggling with this.

    1 users agree
    5:23 PM, Tuesday July 12th 2022

    Speaking from experience, you are only rushing the lessons if you are not following the lessons (and the 50% rule). In other words, there is no specific amount of time each exercise should take, but make sure that you are really understanding what the lesson is and doing it as correctly as you can. That may mean you have to take your time on observation or rereading the lessons before continuing. Some of the excercises are very straight forward and quick and others take time. Lesson 2 is a great example. Organic shapes with contour lines is not that time consuming but the texture exercise and dissections should take you a lot longer. I have rushed things at times and it really shows up in my submissions. Also, you may personally find some exercises more difficult (or easy) than others. Everybody is different.

    12:51 AM, Friday June 24th 2022

    Well the good news is that drawing cylinders is part of my regular practice, so I will keep at it. There seems to be a particular speed that seems to be the best combination of confident and accurate for me. Unfortunately I don't always hit it. Too slow and it gets wobbly and too fast and it's all over the place. I did make an effort to ghost and improve the side line quality.

    Not to be contentious, but you did say to vary the foreshortening. I freely admit that I didn't have enough variation in my first batch, so I made an effort to increase the range on the second one. The word vary suggested to me a wider range, which would include the parallel sided ones too. When I look across the room at my paper towel roll, it looks a lot like the strait sided ones. I can see plenty of uses for greater foreshortening too, but I thought I should practice the full range. I wasn't trying to ignore instructions. Sorry if it came across that way.

    1:09 AM, Thursday June 23rd 2022

    https://imgur.com/a/V77wrhp

    Here is the link to the 60 cylinders requested. I had started the original batch back in December and I hope that I am doing better now. I tried to focus on ghosting my lines more carefully. I still feel my cylinders get wobbly when I am drawing them. I tried to push the foreshortening more, especially on the last 15 cylinders. As always, I appreciate the feedback.

The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

This website uses cookies. You can read more about what we do with them, read our privacy policy.