3:42 PM, Wednesday October 11th 2023
Thank you for the detailed critique. Here is a link to my revisions
Thank you for the detailed critique. Here is a link to my revisions
Thank you for the critique. I went ahead with the revisions. https://imgur.com/a/bazNSIV
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Thanks you for the help.I'll be sure to be more intentional with my work, I did notice I was having trouble with that lately.
Thanks for the critique I tried to be more mindful about redrawing over my mistakes this time. There were a few times I did it on the form intersection though. I also made sure to only apply line weight to where the forms intersected especially on the organic intersections.
Here's the link to the completed pages.
Thank you for the tips, here are the extra 15 boxes. https://imgur.com/a/YTbh0hz
They still look a bit janky but not as bad as some of the ones in my initial 250.
Thanks for the critique. I will make to apply your recommendations going forward.
Hi, gonna try my hand at giving you a critique for this lesson.
On you arrow ribbons you have nice shading and most of them get smaller as they go back in space. I only saw a couple where they did not seem to so that. Good job on those.
The organic forms with countour elpses and curves look really nice. You seem to have really understood that concept and you did really well on making them feel like they have mass.
Your texture excercises look amazing especially when looking at your organic form textures. That second page was amazing . You did very good at making your textures look accurate.
The form intersection pages are goof too. I can see that you aretaking your time to lay down confident lines. Great job.
The organic intersection look good , again you really showed the objects habing mass, which is great . Toy did a good job on the shadows.
Overall, Good job.!
Next Steps:
I think you can move on to the next step.
Thanks for the critique.
No problem. You did a great job on these repeats. Nice work.
Next Steps:
You are ready to tackle the 250 boxes challenge now.
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
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