11:44 PM, Tuesday October 20th 2020
noted, working on it now. thank you very much!
noted, working on it now. thank you very much!
thank you, I do tend to over correct, I've been trying to be mindful of that and committing to the lines that I put down initially.
thank you! yeah I've notice my lines tend to curve (I'm currently working through the 250 boxes) I'm trying to be more conscious of how I plan my strokes to avoid that. and that makes a lot more sense regarding the rough perspective exercize as well. thank you again!
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
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