Vaish_Murali

Giver of Life

Joined 3 years ago

250 Reputation

vaish_murali's Sketchbook

  • Sharing the Knowledge
  • Giver of Life
  • Dimensional Dominator
  • The Relentless
  • Basics Brawler
    1:56 PM, Saturday October 8th 2022

    Resubmissions link: https://imgur.com/a/MI32F48

    7:27 AM, Thursday March 10th 2022

    It has gotten better because of the warm-up exercises. Thanks for asking!

    7:25 AM, Thursday March 10th 2022

    I got a chair without an armrest and, ya, I tend to rest my elbow on my hip. Keep forgetting not to. Working on it. Thanks for the tips!

    11:29 AM, Friday February 18th 2022

    Thank you so much!

    8:00 AM, Thursday February 17th 2022

    Please find the resubmission here

    Thank you.

    7:09 AM, Monday January 31st 2022

    Thanks so much! I'll keep that in mind. It has been easier to make estimations on a slightly inclined board that I place between my desk and me while I'm sitting. The one problem I face with this method is that it doesn't allow free movement of the arm. Any advice on that?

    7:04 AM, Monday January 31st 2022

    Thanks for this. I've been using the first method unconsciously. So I think I'm going to stick with it till I get somewhat better at art. Thanks for the other tips. I'm going to bookmark it for later.

    9:12 AM, Tuesday December 14th 2021

    Thanks so much!

    2:41 PM, Friday December 10th 2021

    Thank you for the critique. Will keep these points in mind.

    Please find the resubmitted Rough Perspective Exercise here: [https://imgur.com/a/0wQEvNq]

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The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

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