1:56 PM, Saturday October 8th 2022
Resubmissions link: https://imgur.com/a/MI32F48
Resubmissions link: https://imgur.com/a/MI32F48
It has gotten better because of the warm-up exercises. Thanks for asking!
I got a chair without an armrest and, ya, I tend to rest my elbow on my hip. Keep forgetting not to. Working on it. Thanks for the tips!
Thank you so much!
Please find the resubmission here
Thank you.
Thanks so much! I'll keep that in mind. It has been easier to make estimations on a slightly inclined board that I place between my desk and me while I'm sitting. The one problem I face with this method is that it doesn't allow free movement of the arm. Any advice on that?
Thanks for this. I've been using the first method unconsciously. So I think I'm going to stick with it till I get somewhat better at art. Thanks for the other tips. I'm going to bookmark it for later.
Thanks so much!
Thank you for the critique. Will keep these points in mind.
Please find the resubmitted Rough Perspective Exercise here: [https://imgur.com/a/0wQEvNq]
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
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