Tempestsnow

Giver of Life

Joined 2 years ago

7500 Reputation

tempestsnow's Sketchbook

  • Sharing the Knowledge
  • Giver of Life
  • Dimensional Dominator
  • The Relentless
  • Basics Brawler
  • Cheese moon delivery spaceships designs

  • Drawing Prompt: The Moon Really Was Cheese!

  • Lesson 6: Applying Construction to Everyday Objects

  • 250 Cylinder Challenge

  • Lesson 5: Applying Construction to Animals

  • Lesson 4: Applying Construction to Insects and Arachnids

  • Lesson 4: Applying Construction to Insects and Arachnids

  • Drawing for fun

  • Lesson 3: Applying Construction to Plants

  • Drawing Prompt: Lost in the Multiverse

  • Drawing Prompt: THEY TOOK THE BUTTONS!

  • How to draw human anatomy and simple mannequins

  • Head practice

  • Lesson 2: Contour Lines, Texture and Construction

  • Anatomy and perspective practice

  • Trying out digital drawing

  • Warm-up

  • Drawing for fun

  • 250 Box Challenge

  • Perspective practice from reference

The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
The Science of Deciding What You Should Draw

The Science of Deciding What You Should Draw

Right from when students hit the 50% rule early on in Lesson 0, they ask the same question - "What am I supposed to draw?"

It's not magic. We're made to think that when someone just whips off interesting things to draw, that they're gifted in a way that we are not. The problem isn't that we don't have ideas - it's that the ideas we have are so vague, they feel like nothing at all. In this course, we're going to look at how we can explore, pursue, and develop those fuzzy notions into something more concrete.

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