11:53 AM, Saturday March 15th 2025
Thank you for the clarification and sorry if I posted my question in the wrong place. Will try to check the Discord chat server the next time I have another question regarding this kind of topic
Thank you for the clarification and sorry if I posted my question in the wrong place. Will try to check the Discord chat server the next time I have another question regarding this kind of topic
I did the rotated boxes exercise again trying my best to follow the video and made extra sure to have exactly 25 boxes in the end nothing less nothing more https://imgur.com/a/kOpQYej
Hello Rob, I honestly didn't know that I gave up on the rotated boxes exercise because from my perspective I thought it was done with how every box is getting really close to the 4 edges, but I did as you instructed and did it again https://imgur.com/a/NWTcYjR
and even made it smaller to fit more boxes hopefully now it's finished or am I supposed to fill more corners?
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
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