12:17 AM, Sunday January 14th 2024
Hi, thank you so much for this critique, your notes were really insightful.
Hi, thank you so much for this critique, your notes were really insightful.
Thanks Rob, your feedback was very insightful. I'll work towards improving the confidence of my ellipses as well as how I apply line weight.
Hey man thanks so much, this critique was really insightful. I'll start planning out my lines more with ghosting like you said.
Thk u for the feedback !
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
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