9:21 AM, Tuesday January 9th 2024
What i did (due to the advice i got on the discord) was reread all the material up until the point where i left off, and do an extra large warmup session
What i did (due to the advice i got on the discord) was reread all the material up until the point where i left off, and do an extra large warmup session
I apoligize it took so long for me to do them, i'm going through a rough few months right now. I don't plan on stopping drawabox anytime soon though!
Catch up with your 50% freedrawing part or just take a small breather, critiques usually dont take that long
Catch up on the 50% rule if youre a bit behind! or try something new, personally im going to be doing figure drawings inbetween lessons.
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
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