1:34 PM, Sunday March 5th 2023
What helped me a lot with the things I was not seeing clear and my recurrent mistakes was reading and seeing the examples from the 250 box challenge feedback list I hope it can help you too :)
What helped me a lot with the things I was not seeing clear and my recurrent mistakes was reading and seeing the examples from the 250 box challenge feedback list I hope it can help you too :)
Oh, I see, thank you :)
very nice video, thanks for sharing :)
In my humble opinion you are overthinking, I have seen some fantastic artists with the weirdest grips but it works for them, as long as your tool can do the job it's made to do, your coordination is improving, and you don't hurt yourself, I don't see why you should change it...but that's just how I see it :)
Hahaha yes, precisely
You're welcome, it is important to force our lazy brains to understand what we are doing wrong and ponder about it, but I also think it's nice to look, study, analyze some 3D objects, somehow by doing that I noticed I started to rotate objects in my mind with much more ease. Happy studies :D
When you access one of the homework you submitted it on the sketchbook section it's there, in case you would like to know haha
This is really nice, thank you :)
https://sketchfab.com/3d-models/elipses-in-cube-8dd68059812e4eb295cb3274ca43ec35
https://sketchfab.com/3d-models/tetragonal-4m-8e797913a60f41edb91b1fefbe4b54b9
https://sketchfab.com/3d-models/tetragonal-4-fc9b1af8668040ebb1a4c08f314a2beb
My humble advice would be that you spend a little more time analyzing and studying these 3D models and start with simpler boxes, with a simpler perspective, get them right, feel more comfortable with them first then move on to add the cylinder. Pay more attention to the overall construction of the box first. Looking and understanding the planes of the boxes is helping me understand the cylinder too. Well, at least this has been of a great help for me :) I hope it can help you in any way too.
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
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