7:26 AM, Thursday April 1st 2021
Great point on the warm-ups! I'll probably opt for cheaper paper for the really repetitive things...which come to think of it could potentially be the entire course, I guess. Thank you for responding!
Great point on the warm-ups! I'll probably opt for cheaper paper for the really repetitive things...which come to think of it could potentially be the entire course, I guess. Thank you for responding!
I really appreciate you giving feedback so quickly! I'm looking forward to getting into the lessons and seeing my improvements over time. I'm a software developer by trade but the idea of signing off of computers and drawing for hours sounds so relaxing. Of course I'm really new and can't draw much of anything well yet, but I hope to develop my skills over time.
Thank you for your response!
The sketch book that I'm referring to is specifically designed to be used with fineliners/ink and has a wonderfully smooth surface. https://www.cottonwoodarts.com/collections/all/c-series
My concern is whether or not they'll insist that I use printer paper for the official critiques. You're right, it's probably a waste of a good sketchbook in some ways (it's not cheap, that's for sure)...but I really love the idea of being able to go back and see how far I've come in one easy place rather than having a bunch of loose printer paper that I'm bound to lose. Also, if it's in a book like this then I'll be less inclined to want to discard my work and start over.
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
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