IvoPedro

Dimensional Dominator

Joined 3 years ago

1275 Reputation

ivopedro's Sketchbook

  • Sharing the Knowledge
  • Dimensional Dominator
  • The Relentless
  • Basics Brawler
    5:39 PM, Friday January 27th 2023

    You can see it without buying, going to a book store or going somewhere on internet.

    I totally agree with the article when it says "How to Draw" title is a siren song.

    I believe if the title had the word "perspective" not even 50% of people who think they need it would be interested.

    2:06 PM, Thursday January 26th 2023

    Framed Ink focus is on composition.

    I don't think you need How To Draw if you still didn't learn what is on Ernest Norling book.

    There is a article here on Drawabox about How to Draw book and one of the messages is that H2D book is not mandatory, you need to choose your goal before.

    https://drawabox.com/article/h2d

    12:18 PM, Tuesday January 17th 2023

    It's a short book, you can read and make exercises in a weak or two.

    If you feel you need the basics, that's the one.

    If you want to go hard, How to Draw by Robertson, and Framed Perspective vol. 1 and 2, by Mateu-Mestre.

    12:15 PM, Tuesday January 17th 2023

    Oh, Proko and Vandruff podcast!

    It was on my radar because of shorts on YouTube but I forgot about it.

    Thanks for the recommendation!

    3:10 AM, Saturday January 14th 2023

    It's not an impossible 3D form. It's just much bigger on top than bottom, creating the visual effect.

    The planes on the sides are tilted.

    0 users agree
    3:06 AM, Saturday January 14th 2023

    If you want to learn more about what you did, search for tilted planes in perspective

    0 users agree
    3:04 AM, Saturday January 14th 2023

    Its not a cube.

    In this case, there is no 90 degree relation between the lines on corners.

    The box you drew is much larger on top than in bottom in a way that even if it's moving up away from the picture plane it's still visually bigger than the bottom.

    0 users agree
    3:25 PM, Friday January 13th 2023

    I believe in drawing all fundamentals help each other.

    You don't need to be master in anything before going to the next one and you need always to practice the basics.

    You don't need to know perspective in a geometry deep level to start your study in anatomy.

    You don't need to be a master physician to start gesture drawing.

    You don't need 10 thousand hours of live model draws to finally try to put a human being in a composition

    And so on with design, light and shadow, color...

    I think it's a waste of time, not just because it sounds boring, but it trims your experimentation and if you don't try things you never know what you like.

    Imagine after decades of persepective and anatomy you realize: "you know what! what really love is paint enviroment using reference, but it was 6th on the line. I am a perspective master, anatomy master, can name every single bone and muscle, best designer in world... but it's not my vibe"

    What I think you should do is: do you think you are not advancing because a lack of perspective study? Study perspective and apply your new knowledges to body or a part of body.

    3:00 PM, Friday January 13th 2023

    I mean, when I'm studying I really want to reproduce everything I read or watch, but it will not be always the case. Sometimes I will need to try many many times, read and watch again. But since I'm learning more everytime, I'm not stuck - even if the result I predicted is still not reached.

    The portrait I tried: it's not a commission, there is no deadline, it's ok it went wrong.

    It's like I want? No. But I'm better than before. That's what matter

    1:33 PM, Friday January 13th 2023

    Sorry, I threw the paper sheet away.

    But I think you did pretty well!

    It sure sucks struggle with something. Last week I tried to paint a portrait on Procreate following lessons from a online course. The process was close to the traditional painting. I was convinced I had the skills to make a portrait, but I was wrong. The eyes were googly and the hands were off...

    I sure learned many things trying and now I know what I need to learn more. Next portrait I will try to make a sketch first e pay close attention to the eyes.

    If my only concern is the end result, I failed. If I'm looking for evolution, I did well: trying the portrait made me better and the next one (even if not finished again) will push me further too.

The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

This website uses cookies. You can read more about what we do with them, read our privacy policy.