IvoPedro

Dimensional Dominator

Joined 5 years ago

1500 Reputation

ivopedro's Sketchbook

  • Sharing the Knowledge
  • Dimensional Dominator
  • The Relentless
  • Basics Brawler
    1 users agree
    2:37 PM, Wednesday January 11th 2023

    In my humble opinion, when we are in the beginning of the journey we get excited and want to tackle way too complex things that we YET don't fully understand, but taking the time to learn more about the object, about the material, take some refs observe them, and be patient with our learning process we can build mileage and implement this knowledge little by little. I see this like learning a language, in the beginning you want to understand everything and speak fluently right away but you still have many new words to discover. Also with an RPG game, it's defeating simple slimes in the beginning that we gain XP to move on to face stronger enemies. So if you are beginning to understand the construction of animals you will be able to see the forms and volumes of other things too trying to figure them out little by little, maybe the first try was too much, but as you look for a 3D model, a tutorial how to draw helmets you can expand that knowledge and figure out how to see what you were not seeing before. Also seeking critiques can help you with those gaps. I also hope these videos help you in any way

    https://www.youtube.com/watch?v=bUlop3ogWPA

    https://www.youtube.com/watch?v=WKbQ4TPMkFc

    1 users agree
    3:46 PM, Saturday January 7th 2023

    The short answer is no. But this is a good question though because it relates to an idea of "the proper order" of skill acquisition. That somehow you must master one area to move on to the next. Like any skill you try to acquire, learning a sport or new language, etc, you move from one area of the skill to the next. When learning a language, you don't tell yourself: "Cool, I have finally mastered verbs. Now I can do nouns". Perspective is just one skill on a list of skills that you will keep learning and relearning as you explore art. Think of the learning path like a spiral moving out. you practice skills like perspective, then figure drawing, then color theory, etc but eventually you will come back to perspective, but at a higher level. You spiral through the skills over and over again, constantly learning more or at a higher level of understanding. Is perspective helpful for figure drawing, yes. Is it required to understand perspective at a higher level, no. Hope this helps.

    1 users agree
    3:42 PM, Wednesday January 4th 2023

    It isn't possible for a normal box. You're getting this in this case because the form you have is more of a trapazoidal shape, making it seem like there's a vanishing point on the bottom. If this were a box and all the lines converged properly that vertical vanishing point would be on top.

    1 users agree
    1:29 AM, Monday June 13th 2022

    They do, each pair of lines that makes up a plane converges towards a vanishing point. The reason why the lesson never talks about it is because it's the exact same concept as with boxes, just with less lines, so there's not much point in a "planes in perspective" exercise.

    1 users agree
    2:10 AM, Thursday June 9th 2022

    I think the lessons will tell you when it's time, but you can also check the intro to the chalenge itself.

    • Texture is done alongside lessons 3+

    • Cylinder is after lesson 5

    • wheels are after lesson 6

    • Treasure chests is a victory lap where you apply everything you've learned.

    1 users agree
    5:59 AM, Thursday June 2nd 2022

    I was stuck in this position for years, with DaB and art in general.

    What works for me is focusing on consistency and habit building above all else. Draw a little every day. It doesn't need to be a lot, even if you only have the time or energy to draw 1 box that's okay for know, but make sure you do it every single day regardless of everything else happening in your life.

    As I kept doing that I found it got progressively easier to sit down and draw a little each day, and that even though I wasn't doing much the fact that I was doing it everyday still made me progress way faster than when I was pushing myself to do a lot a day and then burning out quickly.

    I'm far from perfect with this, I still get in ruts sometimes or I get so stressed out by other things going on that I can't focus on drawing at all, but with this method in the past year or so I went from being on lesson 2 to starting lesson 7, where the rest of the course was done on and off over the course of almost 4 years.

    I wouldn't recommend restarting the box challenge, finish it and get it critiqued and then you can see if more work needs to be done. Improvement on the challenge is gradual so it can be hard to tell if you're improving or not on your own.

    1 users agree
    2:57 PM, Tuesday May 31st 2022

    I also found this section very hard and it took me a looong time to do it, both in terms of actual drawing time and because I kept burning out and taking breaks. So I strongly empathise with your frustration, but I do think you are going about this the wrong way. These are exercises and you should be them exactly as described. The lesson lays out a step by step process and the preparatory drawings you're doing aren't included. It's understandable that you feel like going straight in to the exercise doesn't show what you can really do, but another way of looking at it is you're artificially inflating you're results. I'm doing plant construction right now and I know I could get better results by doing practice sketches or blocking things out with pencil first, but that wouldn't show what happens when I go straight in with pen like the exercises ask for. If you're struggling with an exercise then the results should show that.

    I don't want to purposefully make crap. I'm not necessarily trying to impress anyone; I just want to learn to draw texture well. I'm not even quite sure how I would go about not trying to do well.

    There's a big difference between accepting an ugly result and purposefully drawing sloppily. Just because you don't do any practice first doesn't mean you don't put 100% in to the submission. Be deliberate with your choices and learn from what did and didn't work each time. Uncomfortable keeps stressing that theses exercises are about the process, not producing pretty pictures, so try and use that to measure your success instead. Did you strictly follow the instructions or did you bend the rules to make a better looking picture? I think your textures look very good, but in the long run you will improve quicker if you trust the process.

    1 users agree
    5:08 AM, Tuesday May 31st 2022

    The entire point of this exercise (and ultimately DaB in general really) IS to improve your spacial reasoning. You're not expected to come into course with it already formed. It'd be like working out and building muscle in preparation for going to the gym. So don't worry that you can't get it perfectly.

    Converging in pairs is a mistake I make a lot too. I think the problem is when planning out a line, you may accidentally focus too much on how it convergences with the other line on the same plane and not give the same amount of thought to the other lines it also converges with.

    1 users agree
    6:11 PM, Monday May 30th 2022

    Hey, the first step is to join the Drawabox Discord server. The server is a big hub for all of the people working on Drawabox, critiquing others, sharing their art outside of Drawabox, or just chatting. I'm on a computer and I'm not sure what the Drawabox website looks like if you're on mobile, but you should be able to click on the little Discord icon in the top right to receive an invitation from the Drawabox server.

    Once you've joined, you have access to the entire server. There are a few channels you can't type in, like the list of rules and announcements, but you should be able to chat in every other server by clicking the bar on the bottom of the screen. You should read through the server rules and have to agree to them to chat. A little window with the rules should pop up when you join. I've mainly used the Discord for the critique exchange program, but there's many channels with their different purposes explained on the top of page.

    I hope this helps, sorry I'm not sure exactly what everything looks like on mobile.

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How to Draw by Scott Robertson

How to Draw by Scott Robertson

When it comes to technical drawing, there's no one better than Scott Robertson. I regularly use this book as a reference when eyeballing my perspective just won't cut it anymore. Need to figure out exactly how to rotate an object in 3D space? How to project a shape in perspective? Look no further.

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