2:48 PM, Monday December 5th 2022
I can see the improvement! There’s nothing else to say. You should move on to lesson two as soon as you’re ready!
I can see the improvement! There’s nothing else to say. You should move on to lesson two as soon as you’re ready!
I think you should do 30 other boxes before moving onto lesson two.
Have a good day!
Hi! First of all it’s great that you drew through your forms,varied your boxes, and numbered them.
Now onto the critique.
Some of your lines are extended in the wrong direction. They must extend AWAY from the viewer. If you start by extending along each "arm" of the Y from that central point, you'll guarantee that you're extending them in the right direction. You should think where the lines converge and try to ghost your lines to the vanishing point before drawing them.
Also hatching is used to indicate the plane that faces the viewer.
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
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