3:32 PM, Monday May 27th 2024
Thank you!
Thank you!
This question sometimes comes up in discord, and the consensus is that after a long break you should revise the material to make sure you remember everything correctly (memory can play tricks on us) and do longer warm ups.
edit: https://imgur.com/a/ag7mWG2 This is Uncomfortable's post in discord on this matter.
Or they could team up
Omg thank you, never expected you to comment my art!
Thank you very much! I think I was drawing my 200th box when the challenge was revised, it was a little bit too late to aplly the new rules but I watched all the new videos.
Hello! Thank you very much for your critique! Honestly, my motivation to draw hundreds of boxes improved so much when I saw it.
As to arked lines: I'm afraid some of them are definitely somewhat curvy. I try to adress it every warm up though.
Dramatic foreshortening is one of my weakest points for some unknown reason... I hope that hours and hours of drawing boxes will improve it. I think I'll focus solely on dramatic foreshortening on some days.
Thank you again, you're doing a very important job giving critique to people!
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
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