12:40 PM, Saturday April 19th 2025
Hello RarityMyLove, well done making it through the bugs! I appreciate that they’re not everyone’s cup of tea, and yes, it is perfectly fine to draw crustaceans instead for this lesson.
Starting with your organic forms with contour curves there is something to call out, it seems you did one page of contour ellipses, though the assignment was for both pages to be contour curves. Not a huge problem, but it does suggest that you may want to be more attentive when reading through the instructions.
Your forms are an improvement on your lesson 2 pages, you have a greater proportion of them sticking to the characteristics of simple sausages that are introduced here, and I’m happy to see that you haven’t crossed out any of your work. Some of them are still a bit erratic (swelling through the midsection and becoming bloated, or having one end much larger than the other) so make sure you keep consciously aiming to keep the ends round and evenly sized and the width consistent when going through the planning and preparation stages of the ghosting method.
It looks like you’re prioritizing smooth confident linework, which is great, and you’re doing pretty well at fitting your contour curves and ellipses snugly against the edges of your forms.
I’m not seeing much in the way of consciously shifting the degree of your contour curves. Sometimes you’ll flip their direction, but their degree tends to stay quite narrow. Keep in mind that the degree of your contour lines should be shifting wider as we slide along the sausage form, moving farther away from the viewer. This is also influenced by the way in which the sausages themselves turn in space, but farther = wider is a good rule of thumb to follow. If you're unsure as to why that is, review the Lesson 1 ellipses video. You can also see a good example of how to vary your contour curves in this diagram showing the different ways in which our contour lines can change the way in which the sausage is perceived.
Moving on to your insect constructions as far as following the construction process introduced in this lesson goes, you’re doing fairly well. I can see that you’re starting with simple forms that feel solid, and thinking about how the various pieces fit together in 3D space.
An issue that does stand out to varying degrees across the set, is that you’re not adhering to the principles of markmaking introduced back in lesson 1, as closely as you should be. Wherever you chicken scratch or redraw lines you break the first principle of markmaking, lines should be continuous and unbroken.
Redrawing lines causes another problem. In ending up with all of these different lines representing the edges of the same form, the viewer is given a number of different possible interpretations. Regardless of which interpretation they choose to follow, there will always be another present there to contradict it, which ultimately undermines their suspension of disbelief and reminds them that they're looking at a flat, two dimensional drawing.
Furthermore, the ghosting method (which you should be using throughout these exercises) emphasizes the importance of making one mark only. Correcting mistakes isn't actually helpful, given that the end result of the exercise is far less relevant and significant than the actual process used to achieve it. Rather, having a habit of correcting your mistakes can lean into the idea of not investing as much time into each individual stroke, and so it's something that should be avoided in favour of putting as much time as is needed to execute each mark.
In some areas it looks like you’re redrawing lines in an effort to add lineweight. Everything we do in these exercises serves a specific purpose, and additional lineweight is no exception. The most effective use of line weight - at least given the bounds and limitations of this course - is to use line weight specifically to clarify how different forms overlap one another, by limiting it to the localized areas where those overlaps occur. You can find an explanation on how to use lineweight in this video. What this keeps us from doing is putting line weight in more random places, and worse, attempting to correct or hide mistakes behind line weight.
The next point I need to talk about relates to differentiating between the actions we can take when interacting with a construction, which fall into two groups:
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Actions in 2D space, where we're just putting lines down on a page, without necessarily considering the specific nature of the relationships between the forms they're meant to represent and the forms that already exist in the scene.
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Actions in 3D space, where we're actually thinking about how each form we draw exists in 3D space, and how it relates to the existing 3D structures already present. We draw them in a manner that actually respects the 3D nature of what's already there, and even reinforces it.
Because we're drawing on a flat piece of paper, we have a lot of freedom to make whatever marks we choose, but many of those marks would contradict the illusion you're trying to create and remind the viewer that they're just looking at a series of lines on a flat piece of paper. In order to avoid this and stick only to the marks that reinforce the illusion we're creating, we can force ourselves to adhere to certain rules as we build up our constructions. Rules that respect the solidity of our construction.
For example - once you've put a form down on the page, do not attempt to alter its silhouette. Its silhouette is just a shape on the page which represents the form we're drawing, but its connection to that form is entirely based on its current shape. If you change that shape, you won't alter the form it represents - you'll just break the connection, leaving yourself with a flat shape. We can see this most easily in this example of what happens when we cut back into the silhouette of a form.
This is happening on quite a few of your constructions, for example I've marked on your lobster and mantis in red some areas where it looks like you cut back inside the silhouette of forms you had already drawn. One thing I did notice is that many of the instances of cutting into forms (though not all) came down to the fact that your ellipses would come out a little loose (which is totally normal), and then you'd pick one of the inner edges to serve as the silhouette of the ball form you were constructing. This unfortunately would leave some stray marks outside of its silhouette, which does create some visual issues. Generally it is best to treat the outermost perimeter of the ellipse as the edge of the silhouette, so everything else remains contained within it. This diagram shows which lines to use on a loose ellipse.
Instead, when we want to build on our construction or alter something we add new 3D forms to the existing structure. Forms with their own complete silhouettes - and by establishing how those forms either connect or relate to what's already present in our 3D scene. We can do this either by defining the intersection between them with contour lines (like in lesson 2's form intersections exercise), or by wrapping the silhouette of the new form around the existing structure as shown here.
This is all part of understanding that everything we draw is 3D, and therefore needs to be treated as such in order for both you and the viewer to believe in that lie.
You can see this in practice in this beetle horn demo, as well as in this ant head demo. You can also see some good examples of this in the lobster and shrimp demos on the informal demos page. As Uncomfortable has been pushing this concept more recently, it hasn't been fully integrated into the lesson material yet (it will be when the overhaul reaches Lesson 4). Until then, those submitting for official critiques basically get a preview of what is to come.
The next thing I wanted to talk about is leg construction. It looks like you were working with the sausage method in mind, although on many pages you’re constructing your legs using ellipses, which are not sausage forms. They’re actually noted on the lower left of the sausage method diagram as something to avoid, as they tend to be way too stiff.
It's not uncommon for students to be aware of the sausage method, but to decide that the legs they're looking at don't actually seem to look like a chain of sausages, so they use some other strategy. The key to keep in mind here is that the sausage method is not about capturing the legs precisely as they are - it is about laying in a base structure or armature that captures both the solidity and the gestural flow of a limb in equal measure, where the majority of other techniques lean too far to one side, either looking solid and stiff or gestural but flat. Once in place, we can then build on top of this base structure with more additional forms as shown in these examples here, and here. This tactic can be used extensively to develop the specific complexity of each particular leg, as shown in this example of an ant leg. I’ll also show how this can be applied to animals in this dog leg demo as we would like you to stick with the sausage method as closely as you can throughout lesson 5.
Okay, I think that should cover it. I am admittedly concerned about the sketchiness of some of the linework and the tendency to cut back inside the silhouette of forms you have already drawn, especially as ThatOneMushroomGuy already called these points out in your lesson 3 feedback. Normally I’d be assigning revisions, but if bugs give you such a bad case of the heebie-jeebies that you struggled to look at and draw them, what I’m going to do is move you forward to the next lesson, with the expectation that you’ll make every effort to address the points I’ve called out here as you handle your animal constructions. If something said to you here, or in a previous critique, is unclear or confusing you are allowed to ask questions. Best of luck.
Next Steps:
Move onto lesson 5. Be sure to refer to this feedback as you handle your animal constructions, so you can address the points I've called out here.