Chayota

Geometric Guerilla

The Resilient (Spring 2022)

Joined 2 years ago

20225 Reputation

chayota's Sketchbook

  • The Resilient (Spring 2022)
  • Sharing the Knowledge
  • Geometric Guerilla
  • Tamer of Beasts
  • The Fearless
  • Giver of Life
  • Dimensional Dominator
  • Basics Brawler
  • 250 Cylinder Challenge

  • Do all my box planes have to be square? (250 Cylinder Challenge)

  • Should I do some box exercises before starting the 250 cylinder challenge?

  • Partial 250 Cylinder Challenge submission

  • Lesson 5: Applying Construction to Animals

  • An interesting picture of a drawing!

  • Help with smaller parts of a drawing

  • Ways to define my drawings without line weight

  • Lesson 4: Applying Construction to Insects and Arachnids

  • Drawing Prompt: Fantasy Ice Cream Cart

  • How can I improve if I am too impatient?

  • Lesson 3: Applying Construction to Plants

  • Problems with lineweight on curves

  • Lesson 2: Contour Lines, Texture and Construction

  • Drawing Prompt: Junkyard Symphony

  • Drawing Prompt: Mascot High School

  • Drawing Prompt: Tea Time at World's End

  • Drawing Prompt: Mushroom Manor

  • Drawing Prompt: Cosmic Confectionary

  • 250 Box Challenge

The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

This website uses cookies. You can read more about what we do with them, read our privacy policy.