4:31 PM, Friday June 2nd 2023
Thanks for your critique, I'll keep on keeping on! Took a look at your lesson 3 out of curiosity and i must say, your lines are extremely smooth :]
Thanks for your critique, I'll keep on keeping on! Took a look at your lesson 3 out of curiosity and i must say, your lines are extremely smooth :]
Wowie, you've really outdone yourself on that PItcher Crab! Also love the legs on that Fly-Trap-fly. Keep it up!
Thank you! Nice to think that somebody is actually looking at my drawings :D
Thanks so much for your review!
And yes, i was trying to "fix" the lines in some places, wanted to improve my accuracy, but now i know that wasn't the right thing to do. Also, i indeed wasn't always using the ghosting method for my hatching lines, not always had the patience to do so. When i saw the previous review, 250 box challenge was almost complete, BUT your tips and suggestions are noted, will be using them in for the next lessons. Thanks again!
Wow, i really did not expect any reply here so i moved on 250 box challenge and i actually finished it last week, thank you so much for your review of my work!
I'll be sure to scan the albums and post my 250 boxes here as well as the other drawings since i was following the 50/50 rule, meanwhile i'll move to lesson 2.
Thanks again!
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
This website uses cookies. You can read more about what we do with them, read our privacy policy.