Bluebill

Basics Brawler

The Indomitable (Winter 2023)

Joined 2 years ago

100 Reputation

bluebill's Sketchbook

  • The Indomitable (Winter 2023)
  • The Indomitable (Summer 2023)
  • The Indomitable (Spring 2023)
  • The Indomitable (Winter 2022)
  • The Indomitable (Summer 2022)
  • Sharing the Knowledge
  • Basics Brawler
    8:06 AM, Saturday December 30th 2023

    Thank you so much! I mainly used Greg Rutkowski's free brush pack on his Gumroad, just imported to Clip Studio

    6:51 PM, Thursday May 19th 2022

    Thank you so much for your critique! Yeah I definitely need to work some on ghosting lines. I think my confidence has improved but I still tend to undershoot or go slightly off trajectory. I also want to improve on time efficiency though I know I shouldn’t rush too much that my work suffers. I took some pretty long breaks with this lesson but for the 250 box challenge I want to make some progress daily.

    Thanks again for the extensive feedback!

The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

This website uses cookies. You can read more about what we do with them, read our privacy policy.