Becca9941

The Relentless

Joined 4 years ago

400 Reputation

becca9941's Sketchbook

  • Sharing the Knowledge
  • The Relentless
    11:55 PM, Wednesday September 30th 2020

    I've never seen dot notation in the context of CSS before. Thanks for sharing! :) I read an article on A List Apart that talked about preferring ems/rems over px for things like font-sizes, so that whoever is using the website can change the font size (pixels prevent that).

    Have you watched "The Social Dilemma"? I just saw it on netflix yesterday and something that really stood out was: We are the product. Which means that social media platforms sell our attention to advertisers. Seems pretty obvious but not something I've really thought much about before.

    I'm doing the dissections exercise here on drawabox atm, and really struggling with it. It's hard to keep motivated to do it because of that. So will start using a pomodoro timer each day to go through it.

    How are things with you this week?

    2:14 AM, Tuesday September 22nd 2020

    Industrial design is also a big interest of mine. Though only after seeing work by Peter Han and Scott Robertson. Before that, I saw a really cool Illustration based web-app design and it literally triggered this whole learning journey.

    I agree with the job descriptions and overuse of frameworks. I'm looking for work at the moment and getting rejected for not knowing React/Vue even though I can solve their problems in vanilla. I could pick up React but I really don't like learning something without a decent reason (specific problem it's useful for), because it feels like being obsessed with grammar over the story itself.

    I'm always interested in stuff like that. I like BEM (and yayy Sass), though I've found that lots of people miss the point with it, i.e. using "forminput--round" as a classname instead of "newslettersignup--email" and "newsletter__signup--password" which is more semantic. It makes sense why that happens though. The original examples have to be generic because a more specific example would alienate a huge chunk of the audience.

    Using it with a pattern to target mobile and desktop is something I haven't heard of before, so definitely interested!

    9:01 PM, Sunday September 20th 2020

    On my side of things I was just using HTML, CSS (Sass specificall) and JavaScript. There was only four of us (1 experienced dev, 2 juniors including me and a domain expert). When I joined we'd just inherited a codebase where we had a mobile app written in the above web-languages and compiled to work on Android using Cordova. The plan was to migrate over to Kotlin. We also had SQL for the database.

    Ruby and Kotlin are my favourite languages so far. Java is okay but was a bit difficult for me to get my head around, though it made it much easier to understand other languages if that makes sense. I'd say I've got a strong foundation knowledge but need to work on advanced topics. I haven't used frameworks much yet because I wanted to get strong vanilla language knowledge first.

    Nono you don't have to share anything you or employer are not comfortable sharing, alls good!

    To be honest it's taken me months to slowly change things to be able to wake up early. It's really nice now being up in the quiet, but it was hell for weeks haha.

    What made you start learning art?

    1:00 AM, Sunday September 20th 2020

    I'm currently looking for a new job because I was working at a startup and was able to finish what they needed. I've uploaded a video of the screens I designed and built for them: https://imgur.com/gallery/vDlbMwC

    I also had a ton of other stuff to do, like marketing and training a new intern. I'm near the start of my tech career, and have learned a ton over the last year or so working at the startup.

    I made a couple jumps in improvement when doing the boxes. Still not perfect, but I constantly asked myself what could be improved and tried on every page to get better. That really should be included if it's a critical step in the process. I'd be surprised if he'd get annoyed if that's something he agrees with?

    Also, I've been getting up at 5.30am every day and spending about 3 hours doing art stuff, about two hours this and 1 hour for fun. I found that pomodoring it helps, forcing yourself to have breaks and all :)

    Where abouts are you based? I'm in Sydney Australia.

    12:29 AM, Sunday September 20th 2020

    That's awesome, I'm also a web developer!

    I never see feedback as harsh if it's meant with good intentions and phrased considerately. If the majority are good though that does sound like for the most part they're doing things okay. Learning through critiquing is super helpful in a dev context too :D

    Just finished the 250 box challenge, that was definitely a challenge haha

    8:00 PM, Tuesday September 15th 2020

    I can see how that happens. At the end of the lesson 1 exercises (not including the 250 boxes) I felt like I wanted to do them all again because of all the mistakes. I'm nearly on box 200 and it's made that feeling stronger because it's helped me get much better already. But I guess that's the point, you bring your new skills forward instead of trying to redo everything before. It's a nice mindset shift for me.

    Your comment inspired me to create a trello board with a list of all of the assignments in order, so I can see a visible overview of the progress I'm making, as well as feedback and tips: https://trello.com/b/BGnt37yg/drawabox

    Amaaaazing tip about the fineliners, I didn't even notice that until you pointed it out.

    What makes you think you're being too harsh? When I read your feedback I was genuinely surprised by how thoughtful and in-depth it was. I had a look at some of the other community feedback and some of the comments were "this is fine", when I could see lots of the mistakes that you pointed out for me. I think great feedback has the intent of moving somewhere forward towards a goal that matters to them, which is the impression I got from your feedback.

    8:07 PM, Sunday September 13th 2020

    I really appreciate that! I'll remember to keep them in order too for the next challenges. How long have you been doing drawabox for? I'm really loving it and not even seeing it as a grind which is weird. It's nice being able to see concrete improvements and spot mistakes (with the help of feedback like yours).

    4:29 AM, Saturday September 12th 2020

    Thanks so much for your feedback, I appreciate that you pointed out specific things to work on, it was way more than I expected. Thank you. I'll come back to this review to check the points against future practice sheets too.

    I totally understand not needing to make the pdf because it takes time away from drawing, though honestly making a cute pdf of them really helped motivate me and it didn't take long to do. Is that format specifically a problem for review submissions? I'm happy to submit the photos instead if so.

The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

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