9:46 AM, Saturday October 2nd 2021
thanks
thanks
Hello again
A month later, this review has coincided with my vacation and also I have taken a few days to observe well what my failures have been.
This is my result, I feel that there are still faults to be polished but I hope I can overcome them with mileage.
thank you very much for your time, greetings
https://drive.google.com/drive/folders/1-1_o0Vq5M1ieeoO7l0SgpwkAiwos8WZv
Thank you very much for your response, it is always helpful if someone takes a little time to comment.
a greeting
18 months ... That's amazing! I am convinced that you have learned a lot about drawing along the way, but also about yourself. Time management, frustration management, patience, constancy, self-motivation... and many more things that explicitly do not have to do with drawing skills but are implicitly invaluable in drawing and in everything else.
I didn't know Aaron Blaise, I'll keep that in mind. Thanks for the suggestion and thanks for taking the time to reply.
Greetings,
I really liked the example of learning a language. It is very successful because in a way the drawing is a language in itself and it is very extrapolated, so thank you for that example and thank you very much for taking the time to answer.
a greeting!
enjoy your journey too!
First of all, thank you very much for your answer, it has been very enlightening and helpful.
On my approach to Draw a box I'll be honest ... My first intention when I discovered draw a box was upbeat math. 7 lessons + 5 challenges = 12 months maximum and I delusionally believed that this approach was fine, so I started lesson 2. Lesson 2 took 50 days, 50 days to break my brain and after that a few extra days to take oxygen. Lesson learned: Things take time. I have assumed that there are lessons that will take me a long time and others that, I suppose, a little less and that trying to force the machine only leads to disaster.
I think looking for other courses is a way to keep motivated
And in short, fulfill the final purpose: draw a lot.
Thanks again for your reply, I liked it and it helped me a lot.
Good luck on your journey,
a greeting
Gracias !
Hola Tofu!
I appreciate your help, and the effort in showing me the examples.
Me voy a tomar unos días libres, y revisaré atentamente los errores para solucionarlos, paso a paso y con mucha calma y paciencia en mis futuros calentamientos.
un tierno saludo!
First of all: Thank you very much for your correction.
You asked me to do 25 boxes and I have done 75 and a few more. I am not proud of this.
I know that it is not good to grind the exercise, but my lines did not stop diverging and I have observed that mostly it is usually on the internal lines. I was a bit desperate. I feel like I understand the theory, but when making my boxes I can't prevent some lines from diverging, so I feel frustrated and have become a bit obsessed with this.
Since you asked me to make 25 boxes, I can understand that you do not want to correct 50 more boxes and for this reason I have generated two links. The first link is my last 25 boxes and the second link is the other 50.
I await your comment and the next steps to follow. Thanks for your time, greetings!
The last 25 Boxes
https://drive.google.com/drive/folders/1--o3uKeumjdWLzJKFd5L4DdF-mJbnv8H
Other 50
https://drive.google.com/drive/folders/1--ppvifvzl9d1xGahgkVvbj0uKjiyKJz
Thank you very much for sharing this. All the best!
While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.
The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.
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