Homework

Once you've completed a lesson, one of the best ways to refine your understanding of that material is to help others by critiquing their work. After having done thousands of critiques and having improved immensely over the last few years, I can attest to that myself.

  • 250 Cylinder Challenge

    levious

    This submission has been submitted for official critique
  • 250 Cylinder Challenge

    gadiootaro

    2:48 AM, Sunday November 3rd 2024
  • 250 Cylinder Challenge

    Adley

    8:04 PM, Tuesday October 1st 2024
  • 250 Cylinder Challenge

    Culhwch

    7:43 AM, Wednesday September 25th 2024
  • 250 Cylinder Challenge

    BoneHairReptile

    3:44 PM, Monday August 26th 2024
  • 250 Cylinder Challenge

    MrChungus

    3:54 PM, Tuesday July 30th 2024
  • 250 Cylinder Challenge

    ronbadonski

    2:22 AM, Friday July 26th 2024
  • 250 Cylinder Challenge

    anyahch

    8:32 PM, Saturday July 20th 2024
  • 250 Cylinder Challenge

    Gushing

    8:35 AM, Saturday July 6th 2024
  • 250 Cylinder Challenge

    Danomech

    This submission has been marked as complete
  • 250 Cylinder Challenge

    dolapo

    This submission has been marked as complete
  • 250 Cylinder Challenge

    TramBot

    This submission has received 1 reply
  • 250 Cylinder Challenge

    xSpitez1

    This submission has been marked as complete
  • 250 Cylinder Challenge

    rogvijs

    This submission has been marked as complete
  • 250 Cylinder Challenge

    Croc_croc

    This submission has been marked as complete
The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something we've used ourselves, or know to be of impeccable quality. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

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