Homework

Once you've completed a lesson, one of the best ways to refine your understanding of that material is to help others by critiquing their work. After having done thousands of critiques and having improved immensely over the last few years, I can attest to that myself.

  • Lesson 6: Applying Construction to Everyday Objects

    purvadj

    This submission has been submitted for official critique
  • Lesson 6: Applying Construction to Everyday Objects

    ESTABANunlimited

    1:30 AM, Tuesday December 29th 2020
  • Lesson 6: Applying Construction to Everyday Objects

    devvy

    5:36 PM, Thursday December 31st 2020
  • Lesson 6: Applying Construction to Everyday Objects

    Tork789

    8:29 PM, Wednesday December 9th 2020
  • Lesson 6: Applying Construction to Everyday Objects

    egg_curry

    8:33 PM, Saturday December 5th 2020
  • Lesson 6: Applying Construction to Everyday Objects

    haleymorn

    7:57 AM, Tuesday November 10th 2020
  • Lesson 6: Applying Construction to Everyday Objects

    Ransom9133

    9:42 PM, Sunday November 8th 2020
  • Lesson 6: Applying Construction to Everyday Objects

    Vanillanya

    5:05 AM, Friday October 30th 2020
  • Lesson 6: Applying Construction to Everyday Objects

    LeonioLeone

    2:50 PM, Thursday October 15th 2020
  • Lesson 6: Applying Construction to Everyday Objects

    Saanza

    8:10 PM, Wednesday October 14th 2020
  • Lesson 6: Applying Construction to Everyday Objects

    Madwood

    6:37 AM, Monday September 28th 2020
  • Lesson 6: Applying Construction to Everyday Objects

    Meewi

    6:20 PM, Tuesday September 1st 2020
  • Lesson 6: Applying Construction to Everyday Objects

    Korosal

    3:13 PM, Monday August 24th 2020
  • Lesson 6: Applying Construction to Everyday Objects

    Quetriztesa

    7:44 PM, Saturday August 22nd 2020
  • Lesson 6: Applying Construction to Everyday Objects

    wyxorz

    This submission has been marked as complete
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The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

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