Questions/Discussions

Take a moment to answer someone's question, or contribute to a discussion, if you have anything to offer.

  • Some questions about going forward

    Metatron5721

  • Warmups for short drawing sessions?

    carnaxcce

  • Can I do animation as the fun 50% rule?

    Fire101

  • freehand 250 box challenge

    eial

  • Some quick questions regarding lesson 7

    Scopov

  • Should I start over?

    LucidZuchini45

  • Homework: Start Over or Keep Going?

    nhcontemplates

  • Problem- I don't think I'm outlining my boxes right

    fruitYogurt

  • Not Completely Sure That I Get Convergence (250 Box Challenge)

    UsualGarbage

  • Overwhelmed and Stuck

    vicolove

  • Exercise "Generator"/Selector

    Rakned

  • Can I move on with the lessons with no work marked as complete?

    tchanmil

  • Not getting the "Width of Opposite Ends" part of 250 box challenge

    pingu21

  • Quick doubts about vehicle construction

    Himanknyx

  • Recommendations after drawabox?

    EthanONotFullName

  • Planning Ellipses 250 Cylinder Challenge

    SentientKelp

  • 250 box challenge, how to draw boxes?

    abc

  • Overwhelmed and the 50% rule

    kruz

  • Lesson 6 - Wooden Barrel Demo Question

    DrPapers

  • Portrait drawing course?

    aSnoopyArtist

The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

This website uses cookies. You can read more about what we do with them, read our privacy policy.