Questions/Discussions

Take a moment to answer someone's question, or contribute to a discussion, if you have anything to offer.

  • Help Needed: Visualizing Form Intersections in Lesson 6

    eduardocopat

  • Not knowing what to do, regarding the 250 cylinders.

    TurtleBelowski

  • when I can finally stop doing 50% rule?

    anstupidartist

  • How to keep track of where you are on Drawabox

    silversong

  • Including reference with homework submissions

    Danomech

  • Struggling with 25 texture challenge

    melos

  • Doubt-regarding 50 50 rule

    Mk66

  • Lesson 3- pages of just plant construction

    bporath

  • Does anyone have any tips on starting/maintaining the 50% rule?

    Stupot35

  • (When) Should I Redo the Texture Analysis Homework?

    QriousK

  • 250 Box Rubric

    jimhickcox

  • struggling with 3d space

    Coastiing

  • learning

    visva0125

  • Doubt-regarding credit system

    Mk66

  • Texture

    AdrienMeuret

  • Does each credit have a unique expiration date?

    Big_Jay

  • Any tips for the Form Intersections?

    LemonyLite

  • Feeling a bit lost

    unexpectedGeotia

  • How do I pick up where I left off in Drawabox after an extremely long hiatus/burnout?

    Prism7

  • do i have to do lesson 1 even when i know all the techniques?

    anstupidartist

The recommendation below is an advertisement. Most of the links here are part of Amazon's affiliate program (unless otherwise stated), which helps support this website. It's also more than that - it's a hand-picked recommendation of something I've used myself. If you're interested, here is a full list.
The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

While I have a massive library of non-instructional art books I've collected over the years, there's only a handful that are actually important to me. This is one of them - so much so that I jammed my copy into my overstuffed backpack when flying back from my parents' house just so I could have it at my apartment. My back's been sore for a week.

The reason I hold this book in such high esteem is because of how it puts the relatively new field of game art into perspective, showing how concept art really just started off as crude sketches intended to communicate ideas to storytellers, designers and 3D modelers. How all of this focus on beautiful illustrations is really secondary to the core of a concept artist's job. A real eye-opener.

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